LudinProcedural EmotionsOne procedure to govern them allOn procedural generation of forms of government for imaginary countries.Oct 9, 2020Oct 9, 2020
LudinProcedural EmotionsLuke, I’m your uncle.On the noble art of automatically building imaginary dynasties.Aug 18, 2020Aug 18, 2020
LudinProcedural EmotionsA Game of CyclonesClimate is influenced by winds, rain, land waters and many other factors. We try to model them in order to build a believable fantasy map.Jul 6, 2020Jul 6, 2020
LudinProcedural EmotionsTectonic plates and where to find themThe scale of the world I’m trying to build is massive. The map covers 30 degrees of latitude, which is about the size of Australia…Jun 23, 20201Jun 23, 20201
LudinProcedural EmotionsWhat makes “good” procedural content?Procedural Generation has a mixed reputation. Here is how I’m addressing some of its shortcomings.Jun 16, 2020Jun 16, 2020
LudinProcedural EmotionsDrawing controllable shorelines and continentsIn this worldbuilding section I’ll go through the process of creating a more or less realistic world. We’ll start with a coastline.Jun 11, 20201Jun 11, 20201
LudinProcedural EmotionsEmbarking on a long adventureAt some point last year I started working on a RPG campaign generator. This is a blog about that project.Jun 10, 2020Jun 10, 2020