Ringing in the new year with new projects!
A Look Back
When I first started making games in 2015, I told myself I would focus on making one small game per month. I didn’t want one monolithic project hanging over my head. I wanted to learn quickly, and hit the ground running. There were a ton of fits and starts, and major changes to my workflow, but I was able to release a few decent games.
Then, in 2016, I told myself I would try making one game per quarter to give myself the opportunity to make more detailed and comprehensive games and experiences. It… didn’t really work out as I’d hoped. Giving myself more time just make me feel more anxious — and I ended up releasing fewer games than in 2015. I did, however, publish Voxel Bakery , a wonked out and glitchy physics toy that many people seem to be looking forward to playing. So I’m bringing it back for 2017! (Right now I’m thinking Februrary or April.)
January’s One Game a Month: we walk the dirt sea
First things first, though, we walk the dirt sea is your Game of the Month for January to be published at the end of the month. we walk the dirt sea is going to be a very short 2D experience with original music by me! This will be my second game made with custom music. The first, prolix, is an interactive fiction piece commissioned by the Wellcome Collection.
Remember previous years when I was all hyped to work with different software? Well, I’m done with that, haha. I’ve pretty much decided that the Unity and Adobe Creative Suite platforms are for me. Of course, I’ll still be using Qubicle and MagicaVoxel for voxel art, and I’ll be adding Blender for 3D projects. I set aside about an hour each day for learning Blender via this Udemy course.
Also, I’ll be learning After Effects (part of the Adobe Creative Suite) to add more professionalism to my videos and for its keyframe animation capabilities — quite useful for making games and gifs.
Last October, when I made the announcement about Picky Pumpkins, a journalist writing for KillScreen wrote a heartwarming article about my motivations and drive to push through the quicksand of depression and anxiety. Sorry it took me so long to include it in a post!
New Year’s Resolution(s)
I’m usually not much for these, but I guess you could say making one game a month is my New Year’s resolution. And yeah, maybe that’s a bit of a cop out, but there are some other things I’d like to do this year.
For instance, release one EP/album of original music (!!!), be more communicative online (Twitter, Tigsource, Imzy, Medium, various forums), analog drawing, learn more about Unity optimizations, learning not to fret and stress about downtime/take scheduled breaks.
Alrighty, my friends. Thanks for sticking it out with me this far. I wouldn’t have been able to do any of this without you.
NOTE: This post was originally published on my Patreon blog. Thanks for reading!