Clara Louise KelleyinSerious Games: 377GGames and I: CS377G ReflectionI don’t consider myself a gamer, a game developer, or a board game enthusiast. I came to this class skeptical but open, wanting to learn…Mar 13, 2020Mar 13, 2020
Clara Louise KelleyinSerious Games: 377GP4: Git $#!? DoneMotivated by a fun playtesting session during the development of version one, our P1 group reconvened for P4 to take Git $#!? Done to the…Mar 12, 2020Mar 12, 2020
Clara Louise KelleyinSerious Games: 377GP3 Reflection: INCarcerationI think we might have had our work cut out for us, starting P3, when our team decided to focus on the american private prison system.Mar 5, 2020Mar 5, 2020
Clara Louise KelleyinSerious Games: 377GSketchnotes: Writing Precise Rules and Game BalanceMar 3, 2020Mar 3, 2020
Clara Louise KelleyLoops and Arcs in Untitled (Private Prison Monopoly)The model-decision-action-rules-feedback-update description of core game loops is super interesting to me. There are a few that I think…Feb 24, 2020Feb 24, 2020
Clara Louise KelleyinSerious Games: 377GP2: PanopticaInteractive Fiction for Ethical Expansion of TechnologyFeb 13, 2020Feb 13, 2020
Clara Louise KelleyinSerious Games: 377GThoughts on Rise of Zinesters Chapter 1I got to read two chapters of Anna Anthropy’s wonderful Rise of the Videogame Zinesters and it put to works a lot of the fears I’ve had…Feb 4, 2020Feb 4, 2020
Clara Louise KelleyinSerious Games: 377GGit @#&! Done — Game Design and IterationBy Fiona, Clara Louise Kelley, and Jin Woo YuJan 24, 2020Jan 24, 2020
Clara Louise KelleyinSerious Games: 377GKill ’em with Kindness: Reflection on an Instance of Cruel 2 B KindOn a breezy (but thankfully sunny) Saturday afternoon, Zack, Nylah, and I organized a game of Cruel 2 B Kind. We recruited a cohort of…Jan 22, 2020Jan 22, 2020