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Richard H.
Richard H.

Richard H.

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From 95 Business Books for People Who Dream Big by Corey Eridon

Failing Forward: Turning Mistakes Into Stepping Stones for Success, John C. Maxwell

From The Secrets Behind a $5M+ Per Day Mobile Game (Clash of Clans) by Nate Desmond

…tutorial, Clash uses more than a few well designed habit loops to bring people back. In Hooked, Nir Eyal describes these habit loops as (1) trigger, (2) action, (3) reward, (4) investment29. The trigger gets a user’s attention with something external (a notification) or internal (an in-…

From The Secrets Behind a $5M+ Per Day Mobile Game (Clash of Clans) by Nate Desmond

or on…n. This could be a problem if they didn’t work so hard to make the onboarding flow smooth and easy. When a new user joins the game, they’re immediately sent into a tutorial. However, unlike some of the “swipe right for page two” tutorials that just tell you stuff, the Clash tutorial actually talks you through your first building, first army, and first battle. I will never understand why so many apps still use boring interstitials for onboarding (I always skip them) rather than building an interactive flow.

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Finding Crew — Filmmaking Advice

Lance Eliot Adams

Learning This Simple Skill Will Make You an Exceptional Leader, According to Science

Elle Kaplan