Setting a Dynamic Grab Attach Point In Unity XR

Maurice Davis
Apr 24, 2024

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At this point of our VR/XR project, we can grab the balls and slightly throw them, but the ball automatically attaches to the hand at the origin point of the object. let’s fix that.

All we have to do is select the ball object open the XR grab interactable component scroll down and check the “use dynamic attach.”

This now allows us to garb the ball at the distance our hand is from the ball. This is still clunky, but it is a step toward what we are trying to do. We will clean it up later.

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