Client: • Added: Requests — Unlock terrain and remove block from tile. • Changed: Market — Buy offer creation message changed. • Changed: MarketUI — Little change in market size. • Changed: Request — Start and cancel conversion. Add and remove pops to the city. • Changed: Requests — Add and remove from training queue. • Changed: Requests — Add and remove workers. • Changed: Requests — Start and collect prodcution. • Fixed: CrafterProduction — Correct display of items that can be crafted. • Fixed: Market — Empty trades chart price fixed. • Fixed: Production — Local update after production collecting.
Client: • Changed: Authorization — Saving local state. • Changed: CityUI — Make control buttons always available. • Changed: Market — The maximum number length in input fields has been reduced to 7 digits after the decimal point. • Changed: Music — Increase themes count and add random sound selection. • Fixed: Market — Displaying the player’s trades with the correct asset code. • Fixed: Market — Right side indent in trade chart for 1D time step. • Fixed: Music — State saving. • Changed: State — Ping state processing. • Fixed: State — Start game with local state and state switch during visiting mode.
Client: • Changed: CityActor — Minor changes • Fixed: Production — Quick collect at farms. • Changed: BuildingUI — Show values with floating point in quick collect. • Changed: CityUI — Tweak size of some ui elements. • Fixed: Buildings — Update builders count. • Fixed: HappinesUI — Close happiness popup if there are not any villager in city.
Server: • Fixed: Production — Gatherers stop working after removing units.