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Survey results, patch notes, Central Haven and more!

3 min readFeb 28, 2025

Hello settlers,

Today’s menu is quite large so let’s get right into it without any hesitation.

Last weeks’ survey

We were counting on you and, as always, you did not disappoint. Generally speaking, even though the results were mostly polarized, a higher percentage of you think First Settlers difficulty and missions are too hard to complete, mostly due to the high number of resources required in them:

Mission categories seems to work well for all types of players with a 66.7% of Yes votes:

Exactly half of you think First Settlers is well balanced. The ones who voted No called out different reasons for this: from focusing too much on whale players, leveling up buildings granting too little effects, or buildings rental costs too high, among others.

We want to say that we take note of all your feedback and will use it (actually, we have already used it, as you will see a bit below) to think about the next steps when it comes to improving the First Settlers experience. We know there are still issues, both technical and balance-wise, but we are also very happy to see how last patches and iterations have clearly improved the overall experience. Again, thank you all for your feedback: let’s keep making this better and better.

Central Haven

We have left the last question of the survey for last to move on to the next subject: Central Haven. Seems that most of you really like the ideas of seeing something birdum-related in Central Haven: that’s very, very clear:

So, after seeing this, we are very glad to announce that we are already designing something huge for Central Haven in that direction. It is still early to share all details, but we can already say it will be related to exclusive birdum buildings and giving players real DAO capabilities. More will be shared in the near future, so please be patient.

Hyperplay

The Hyperplay integration we mentioned a few weeks ago is almost ready. Once released, this should help with one of the issues many of you mentioned in the survey, and one we are very aware of: the influx of new players. More details will be shared in the near future.

Patch notes

Like every week since release, let’s wrap things up by summarizing what we have added in terms of balance and improvements to First Settlers:

  • Missions difficulty has been reduced. Now missions should require fewer resources; not drastically, but still notorious. Let us know the feeling of it.
  • Mobile Android version of the game has been generally improved. We are still working towards releasing this same patch in iOS devices.
  • Backend and ranking: a new battery of server services related patch has been released to improve the general smoothness of game services; along with this, some issues related to the game ranking should have been solved as well.

That’s all for today. See you next week!

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