Trying to import the svgs as vector assets results in a parse error
Can you clarify what you’re trying to import and how? If you’ve exported your AE comp using Bodymovin then this creates Android
AVDs for you, so you don’t need to ‘import’ them, just drop them into the
the files have a STRING_TOO_LARGE error.
This is a warning that you might have performance issues with complicated assets. The real test is to profile it and see if you do. I plan on writing about how to do this soon but covered it in a conference talk here: