I’m not currently planning on covering vector animation in this series although I have previously here on medium. I also highly recommend this post by Alex Lockwood https://www.androiddesignpatterns.com/2016/11/introduction-to-icon-animation-techniques.html
The precision should be relative to the viewport size i.e. if you use a 1*1 viewport then you’ll need decimal precision to make it meaningful but if you use a viewport 1000 * the size of the intrinsic size then decimals precision isn’t needed. The Android Studio importer will truncate precision for you based upon the viewport size.
1. Why can’t the IDE handle SVG by just having the file inside, and converting it to what’s needed behind the scenes?
What if the conversion fails? I’d prefer the conversion to be explicit so that it can report errors to you
2. Why do we have to import the SVG files one after another, and without…