Since I first started writing about OKRs seven years ago, I have had a lot of companies reach out to me for advice. OKRs were originally envisioned to create focus on things that are important but not (yet) urgent. OKRs act as an accelerant on progress toward strategic efforts.
Design is a very ancient practice, but graphic design really found its core principles post World War One. Games are also very ancient but video games are still finding their feet. I think graphic design has a few things to teach people who make games, so here are the big concepts every graphic designer learns. You should learn them too!
First, studying graphic design is about building the skill to see things other people just accept. More importantly, it’s learning to see and name things ordinary people just are annoyed or repulsed by but can’t say why. …
I’m two weeks into transforming ME120, previously taught by Barry Katz as History and Philosophy of Design, into an active learning exploration of the relationship designers have had to ethics over the years. At the end of this quarter I plan to write up what I learned and what I’d change, but for now, in case any practicing designers want to “play along” I’ll share the course materials. Perhaps you can even create a virtual study group?
Instructor: Christina Wodtke
CAs: Usman Khaliq, Stella Tu, Luke Liechty, Kris Mazurs
Christina’s Office Hours: by appointment https://cwodtke.youcanbook.me/
Those who do not learn from history are doomed to repeat it. In this class we will examine the history of design, the challenges that designers over the ages have had to face and the ethical questions that have arisen from those choices. This class will explore a non-traditional view of design, looking at both the sung and unsung figures of history and question the choices they made, up to and including recent events in the Silicon Valley. This is a project class, so we will be making design works in response to the questions we unearth together. …