#CyberCityStories: Cyberwars

Cyber City Inc.
2 min readMay 18, 2023

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In the dark sinister futuristic megapolis Cyber City there were huge differences among corporations. Initially, they won the trust of citizens, but along with their rapid growth, intense rivalry between corporations developed and subsequently the population became vitally dependent on their products. Among them are TastyCo, Babylon corporation, Nostalgy Inc and Global Mechanical Monopoly. Their products — BMASS, WJuice, MePa, GOTA, respectively, subjugated the life of the population of Cyber City.

At the same time, corporations had few social masses dependent on their production, the main task of each of the firms was to oust the other in order to gain greater influence in the market. Due to huge investments in cyber weapons, they have reduced the production of resources, forcing the population to fight to the death for them. We can say that investments in weapons have paid off in the shortest possible time — armed uprisings began, smoothly flowing into a real cyber war…

Over time, the lawlessness generated by wars began to grow in many unethical directions: extremist organizations began to form, aimed at changing public consciousness, using radical methods. Underground laboratories were created in which inhumane testing of experimental weapons was carried out, and often with the support of major corporations. Temples, mosques and everything connected with religion were destroyed. Mercenaries rapidly developed to kill political elites and other guardians of the spiritual tradition. Organizations, in turn, explained this as a cleansing of human consciousness, albeit through a destructive approach.

After decades of grueling warfare, the concept of corporate warfare has shifted to an online format in which professional and semi-professional hackers engage in attacks and counterattacks on enemy computer systems and digital infrastructure. At this stage, the goal was to disrupt or destroy enemy information systems and networks, manipulate confidential information, and sabotage critical infrastructure. Often hackers were not tied to a specific “place of work”, and worked on two or even three fronts, which caused even more confusion and the duration of the attacks.

The consequences of cyber warfare have become serious, and have included both widespread economic damage and the loss of large numbers of people. The surviving population continues to fight for resources to this day, setting the goal of survival.

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Cyber City Inc.

A play-to-earn game with tokenized assets, virtual lands, and NFT characters set in a futuristic cyberpunk megapolis. https://cybercity.game/