Thanks for the thoughts. I don’t think 2016 is gonna be the year VR takes off either. Like I mentioned in the article 2016 is going to be the year that foundation is laid for VR to take off over the next decade. The consumer HMDs and accompanying software have gotten refined and polished enough where most people would integrate it into their home entertainment center if price weren’t an issue and they were widely available. As the technology continues to improve, manufacturing is streamlined, and prices come down more people will buy more headsets encouraging gaming studios and media companies to invest more money in content development which will make the VR ecosystem more robust.
I disagree with you on the future of VR not including mobile. I think mobile will be huge moving forward and will allow VR to reach billions of users. All the major HMDs are moving toward an untethered experience. They’re just waiting for the computing power in phones to continue improving and coming up with inputs and sensors that are intuitive in VR.
I’d keep an eye on Google. I think they’re Cardboard stuff was largely a public research project. They’re bulking up their VR team. I wouldn’t be surprised if they come out with a Gear-like device in the next 18 months powered by Android.
PS: Thanks for including the link to my article in your video. I’m interested in seeing how Facebook attacks social in VR and what they’re gonna do with their Parse team