A designer’s guide to the Figma API
Part 1 of 7 — Understanding the API.
You can find the code for this tutorial here:
At TIDAL, we have a comprehensive design system built in Figma. A little while ago, I decided to have a look at how we could use the Figma API to improve and maybe automate our workflow around this.
The problem I instantly ran into is that there are basically no resources out there demonstrating how to use it, especially at a lower technical level. So I thought I would write a little bit about how to get up and running and using the API.
It is a design tool after all, maybe designers should be able to use it. (This might be painfully slow for a more technical reader)
What you’ll need?
- A text editor. VSCode is good and free.
- Figma.
- A mac. (It should be trivial to adapt the example to Windows, but I rely on the terminal quite a lot.)
- Some fucks to give.