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Daniël De Wit
Daniël De Wit

703 Followers

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Published in UX Collective

·Updated Sep 16, 2022

Keep calm and Fig on

We are all currently very upset by the news of Figma being acquired by Adobe. But at the end of the day, our work will remain the same. — For years I have been a proud user of Figma. Proud because it made me a better designer. Proud because I helped others become a better designer with Figma. But also proud because Figma made me independent. If you have been in design for a while, you might remember the…

Figma

4 min read

Keep calm and Fig on
Keep calm and Fig on
Figma

4 min read


Published in UX Collective

·Updated Aug 22, 2022

Design systems: Prototyping on steroids

As a lead designer at Metrixlab, I learned how to create hi-fi prototypes faster by setting up a design system from scratch. This article will explain how you can do this too. — There are two kinds of prototypes in this world: Low-fidelity prototypes like sketches, paper prototypes, and wireframes. These are great for quickly communicating and validating ideas. But outside of the design studio, out in the real world, where concepts need to prove their worth, they often fall short.

UX

6 min read

Design systems: Prototyping on steroids
Design systems: Prototyping on steroids
UX

6 min read


Published in UX Collective

·Sep 20, 2020

Stop doing design system projects

Your design system is not a project. — When new designers and developers join forces to evolve your design system it is tempting to start working in projects. You might even create some epics and sprints to move user stories from your backlog in a Scrum environment. …

UX

12 min read

Stop doing design system projects
Stop doing design system projects
UX

12 min read


Published in UX Collective

·Jan 16, 2020

Why design systems fail and how to make them work in 2020

After shutting down our first design system late 2018 we built a new and improved design system from the ground up. — Back in 2018, when I started my job at WebNL, I was asked to look into ways to improve the bridge between design and development within our company. I came up with a system that automatically extracted design tokens from Sketch designs and translated them into SCSS variables. …

UX

13 min read

Why design systems fail and how to make them work in 2020
Why design systems fail and how to make them work in 2020
UX

13 min read


Published in UX Collective

·Dec 24, 2019

Cialdini at the Christmas table

Persuasion and influence are all around at Christmas. In fact, we can use Cialdinis principles of influence to find out why the user experience of Christmas is almost always a success. — In the Netherlands, we have a holiday called Saint Nicholas (or Sinterklaas). It’s very much like Christmas nowadays. We like to say that the idea of Santa Claus was stolen from Saint Nicholas, but there has probably been some interchange of different concepts and ideas over the years.

UX

4 min read

Cialdini at the Christmas table
Cialdini at the Christmas table
UX

4 min read


Published in UX Collective

·Dec 16, 2019

What product designers can learn from comic art

As product designers we are always fixing problems, creating stuff that other people need. Let’s take a step back and see how we can bring a little art into our daily work. — A few years back I did an interview with a creator outside of the design field as part of an assignment. I also had to write an essay about how their workflow differed from my workflow as a product designer. When I got the assignment I just knew I had…

Design

12 min read

What product designers can learn from comic art
What product designers can learn from comic art
Design

12 min read


Published in UX Collective

·Aug 30, 2019

Don’t feel bad, user test your competitors

Use competitive usability tests to improve your own product. — You don’t have to copy your competitors, or ignore them instead. By using two user testing methods explained in this article, you can see what your competitors are doing right and wrong instantly to start learning from them. When I started my career in UX, people were always telling me…

UX

9 min read

Don’t feel bad, user test your competitors
Don’t feel bad, user test your competitors
UX

9 min read


Published in UX Collective

·Jun 30, 2019

The golden filter of UX design

A new model for creating human centered UX design. — This article is the second part in a series about design guidelines. Also read part one about design guidelines and part three about organizing a workshop. To create design guidelines for human centered design, we will need to take a look at the context of our design problems. Without understanding…

UX

10 min read

The golden filter of UX design
The golden filter of UX design
UX

10 min read


Published in UX Collective

·Jun 30, 2019

Organizing a design guidelines workshop

Create consensus together in a quick workshop. — This article is the third part in a series about design guidelines. Also read part one about design guidelines and part two about the golden filter of UX design. A while ago I created a workshop for a project in order to align stakeholders on design guidelines. The workshop was…

UX

7 min read

Organizing a design guidelines workshop
Organizing a design guidelines workshop
UX

7 min read


Published in UX Collective

·Jun 30, 2019

Design guidelines: how I get design done

Align stakeholders and designers by creating design guidelines. — This article is the first part in a series about design guidelines. Also read part two about the golden filter of ux design and part three about organizing a workshop. A while ago I found myself in need of creating design guidelines. I was in a meeting about a project…

UX

12 min read

Design guidelines: how I get design done
Design guidelines: how I get design done
UX

12 min read

Daniël De Wit

Daniël De Wit

703 Followers

UX Designer | Design system engineer | Visualiser | daniel-dewit.nl

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