Announcing Audiocamp 🎧⛺️

Who knew Jon Hamm was such a big fan of the future of audio? Listen to what he had to say about the launch of Audiocamp. (Thanks to our friends and masters of synthetic voice at Resemble.AI for scoring us this clip).
via Primer on GIPHY

What are we looking for?

  1. Social audio experiences: We’re interested here in audio-based sharing, collaboration, or social experiences, especially in teams building a “digital 3rd space,” social and co-listening experiences, and always-on communication channels.
  2. Synthetic/generative audio or music: The application of generative adversarial networks (GANs) to audio paves the way for a multitude of synthetic and generative audio applications.
  3. “Always-in” applications and services. What new kinds of products, applications, services, experiences, etc can be created now that a growing number of people default to wearing AirPods and other wireless earbuds? How do old categories get re-invented with audio-first interfaces for users who are on the go?
  4. Audio utilities: How can machine learning, potentially combined with data around location and context, lead to new tools for creating, customizing, and consuming audio?
  5. NLP tools and applications for audio: We are interested in teams building new tools and software to enable the use of this technology in other applications. Think Pytorch/TensorFlow/Runway.
  6. Content discovery and monetization (aka Where does Podcasting go from here?): The amount of high-quality audio content, notably podcasts, has exploded. We are interested in speaking to teams solving for the discoverability problem, thinking about new ways to monetize, or just rethinking the category altogether.
  7. Audio AR: Augmented reality isn’t limited to graphics, so we’re looking for teams that are making use of available sensors and contextual info to create heads-up, hands-free spatial audio experiences.
  8. Killer voice-first apps for smart speakers: Tens of millions of homes have smart speakers, but most are only used for basic functions like listening to music or news, setting cooking timers, checking the weather, or turning on and off lights. We’d love to see more truly compelling and groundbreaking voice-first applications.

What’s Camp?

No, a 6 year old didn’t draw the logo for Audiocamp. An algorithm did, with a little help from our friends at Cross & Freckle. This logo was generated by a variational autoencoder, trained on 114,762 human doodles of headphones.

Building the future of audio? Get in touch.

Keep up-to-date on all the action from Audiocamp over on twitter: @thebetacamp




General Manager, Betaworks Camp. Exploring how consumers interact with new technology.

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Danika Laszuk

Danika Laszuk

General Manager, Betaworks Camp. Exploring how consumers interact with new technology.

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