JavaScript Basics: Evaluation Strategy: by value vs. by reference

Variable assignment and function calls — rebinding and mutation

Dan Park
8 min readApr 7, 2017

A language’s evaluation strategy is the set of rules governing when to evaluate the arguments of the function and what value to pass into a function call. In this post, we will be focusing on the latter — what value is actually passed in?

Motivation

Consider the following code:

// Example 1var a = 10;
var b = a;
a = 5;
console.log(a); // 5
console.log(b); // 10

This seems pretty obvious. But it may be a worthwhile question to ask: Why isn’t b "following" a's reassignment to 5?

Or consider the example below:

// Example 2function addTwo(x) {
x += 2;
};
var a = 10;addTwo(a);
console.log(a); // still 10!

Again, perhaps obvious — but why?

The “why”s keep me up at night… sorta.

Data Types

To understand how JavaScript handles its evaluation strategy, one has to understand the two different categories of data types — (1) primitives and (2) reference types.

Primitives include: (1) booleans, (2) null, (3) undefined, (4) numbers, (5) strings, (6) symbols (ES6). Out of the seven data types in JS, six are considered primitives. That just means that objects are a reference type (i.e., this includes functions and arrays because in JS, those are objects).

An important note: primitives in JavaScript are immutable; while objects are mutable. This will play a part in how evaluation strategy works.

The data type is important to consider because there is a slightly different evaluation strategy applied to primitives from reference types.

By Value vs. By Reference

So what’s the difference between by value and by reference?

Assignment/call by value typically means that when a variable is assigned to a value, it allocates a set amount of memory in a stack and copies the value at that location. The key concept here is the “copying” aspect.

The implications of this rule are at least threefold:

  1. In “Example 1”, when b is assigned to a, b does not care about a but only a's value. Any changes to a, whether by re-assignment or mutation is irrelevant to b because b creates a copy of a's value in a separate memory block.
  2. Performance concerns would arise if the value being copied over is complex (objects). While primitives generally take up a known amount of space in the memory, reference types (objects) obviously do not have a preset amount of memory that it will occupy (i.e., objects can contain a lot of information).
  3. If this is an ironclad rule, variables are never ‘watching’ another variable. One variable changing course (by re-assignment or by modification) will never affect another variable.

As we mentioned in Rule #2, it is clear that there may be concerns where entire objects are copied into another memory space at function call time. See below.

// Example 3function changeObject(obj) {
obj = 10 // re-assign object to a number
};
var a = { foo: 10, bar: 20, ... }; // big object!
changeObject(a);
console.log(a); // still { foo: 10, ... }!

If you can imagine a being an extremely large object, if changeObj(a) is called, it would be a performance sink to make a copy of a and assign it to obj inside the function call. It takes double the memory and the copy process can take up system resources!

So… we have call by reference right?

Assignment/call by reference means that when a function calls a variable, the assignment process takes in the reference, or in other words, the memory address where the value lives. The copy of the actual value is never made in this process.

A fictitious and contrived example below of Example 3:

// Example 4function changeObject(obj) {
obj = { baz: 30 };
};
var a = { foo: 10, bar: 20, ... };
changeObject(a);
console.log(a); // now { baz: 30 }!

An illustration of object mutation: Imagine you are driving a car to a particular location. The car is the object in this case, and your driving is the function executed on the car to direct its steps. In a call by reference paradigm, any decision you make while driving will alter the “state”/position of the car relative to where it was before. Because the driving is acting on the same object (the car) and not a copy of that object (as in the by value paradigm), changes are always reflected on the object.

Same illustration (re-assignment): Same driver/car scenario. If you switch cars along the way, the old car is gone. Your new car is what you have at that memory moving forward.

Yet another example, more abstract: Think of a pointer being directed at the actual memory address (the reference!) of the arguments passed into the function. Changes made inside the function would be modifying the data at that address.

While this is all very interesting, as we saw in Examples 1 and 2, and probably in personal experience, we know that data is not passed exactly in that way in JavaScript.

JavaScript: which is it?

In short, everything in JavaScript is passed by some sort of value. But the long answer is far trickier. You might have heard something like, “In JavaScript, primitive data types are passed by value while reference types, objects, are passed by reference.” That’s technically incorrect!

This confusion arises from the example below:

// Example 5, function callvar a = { foo: 10, bar: 20, ... };
var b = a;
function changeObject(obj) {
obj.foo = 999;
}
changeObject(a);
console.log(a); // { foo: 999, ... }!
console.log(b); // { foo: 999, ... }!!
// Example 6, no function callvar a = { foo: 10, bar: 20 };
var b = a;
a.foo = 100
console.log(a); // { foo: 100, ... }!
console.log(b); // { foo: 100, ... }!!

This should be confusing to you given the explanation I gave above. If objects are passed by value, how does a modification to obj affect a and b? This looks like data is being passed by reference. But I just told you, that's actually incorrect, as Example 4 demonstrates — reassignment did not change the object.

So here’s the crux of the issue: the behavior of reference types (objects) in JavaScript seems to depend on whether the object as a whole is reassigned (as in Example 3) or whether the object’s inner properties are mutated.

This should still strike you as bit of a curious reality — maybe even inconsistent design.

However, remember! The six primitive data types are still passed by value. Variable assignments and calls are always a copy of the value placed in an entirely separate memory space. This means one variable can never alter the contents of another variable. See below.

// Example 7var a = 10;
var b = a;
a++;
console.log(a); // 11
console.log(b); // 10

There is nothing you can do to a that will change b unless by directly changing/re-assigning b itself!

For objects, however, the value that is being passed in is a copy of the reference to that object (memory address).

A copy is made, it just isn’t the whole object itself as it is with primitives, just the reference.

It is under this definition of value where some astute JavaScript scholars (heh.) have said, “All data in JavaScript is passed by value!” The copy being made is just simply the reference to the object.

The Twirl

Haha, if you had the patience to read this far, you probably have noticed that I just twirled you around a few times and said, “See, JavaScript objects are NOT passed by reference!” through some word gymnastics.

In reality, much of the discussion surrounding this topic comes down to semantics. I have yet to find an example of a programming language that is strictly pass by value under the classical definition (complete copy of underlying value) or even strictly pass by reference (all variable references modify the underlying value). It seems a bit inefficient to imagine the former in a language while almost silly for the latter (error prone!).

We have to remember that these evaluation “strategies” are actually abstract descriptions, much like an Abstract Data Type (ADTs), that are helpful in understanding contrasting concepts. The actual implementation is a bit more nuanced.

Immutability

In JavaScript, there are two concepts that is worth thinking about to reconcile this problem concerning objects: the behavior of reference types (objects) seem to depend on whether the object is reassigned or its inner properties mutated.

This would only apply to objects because, as mentioned above, primitive data values are immutable — hence the necessity of making a copy of the value at call/assignment. But because objects are mutable, no copy is made and the reference can be used.

Two concepts:

  • Rebinding is the notion that variables can be assigned and re-assigned to the programmer’s liking. If binding is the process in which an identifier (i.e., variable) is associated with an object, rebinding is when you unbind the identifier and bind it to another object.
  • Mutation is the concept of altering, or modifying the contents of the object.

These dual concepts explain why Examples 4 and 5 produce seemingly inconsistent results.

  • The re-assignment in Example 4 does nothing to the object itself, it simply re-directs its “pointer” to another destination. Think about putting a new address inside your GPS. The new destination coordinates do nothing to alter the previous destination.
  • However, in Example 5, the object is directly mutated. As we said above, because the obj variable in changeObject(obj) is "pointing" (via a copy of the address) to the same object as a and b, a direct mutation to obj would affect a and b who are both also pointing to that object. It is because of this idea that some call this interaction, call by sharing (the lesser known evaluation strategy), because all the "pointers" are directed at the same object.

Summary

A lot of this discussion comes down to semantics as always. It is the tricky line in trying to fit an implementation into a neat abstract category. As such, it would be unfair to say that JavaScript is inconsistent. It simply functions this way. Objects are special, mutable values that are passed in a slightly different way than primitives.

Passing objects behaves as if it had been passed by reference but only when the object is being mutated (not re-assigned). So it would be inaccurate to simply state: “Objects are passed by reference.” That’s implies more than what actually happens. On the other hand, to say objects are passed by value is also a misnomer because that typically means a copy of that object is created at another memory address — which isn’t what is happening either!

Therefore, it would only be technically correct to say, “All data types are passed by value in JavaScript… where the “value” for an object is a copy of the reference to that object, not the object itself.”

Or you could simply say, “In JavaScript, primitives are passed by value, whereas objects are passed by sharing.” Because in sharing, you can always rebind to some other object without altering all the other variables pointing to that object.

In conclusion, the inaccuracies would only exist where the abstract concepts of “pass by value” or “pass by reference” have not been qualified to explain the actual implementation.

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Dan Park

Husband, student of JavaScript, love React! ex-attorney with J.D. from Georgetown Law