Darren TsunginThe Unity Developer’s HandbookGoodbye MissingReferenceException! Hello, Automated Validation in Unity.It’s late on a Friday. You’ve finally found the fix for that bug you’ve been looking at all week. Code. Commit. Push. You lean back into…Jun 13, 2017Jun 13, 2017
Darren TsunginThe Unity Developer’s HandbookDon’t Re-invent Finite State Machines: How to Repurpose Unity’s AnimatorFinite state machines are one of the most popular patterns in game development for good reason. They can reduce complexity and create more…Aug 31, 201615Aug 31, 201615
Darren TsunginThe Unity Developer’s HandbookThe Clock’s Ticking: How to Optimize Compile Time in UnityLast Friday marked the release of Unity 5.3.5p7, a minor patch that passed by without notice or fanfare. In this patch, however, there is a…Jul 12, 20166Jul 12, 20166