Pruthvi DasWhat You Get Wrong About Writing for Video GamesI practiced game writing for almost a year… here are my thoughtsApr 26, 2023Apr 26, 2023
Pruthvi DasPlayers are Drivers; Games are VehiclesThe common misconception is that games can compel changes, so let’s rethink the strategyDec 3, 2021Dec 3, 2021
Pruthvi DasinBootcamp3 teeth-clenching UX issues in NieR: automataFor a game about humanism, playing it sometimes feels like it wasn’t designed for us.Oct 19, 2021Oct 19, 2021
Pruthvi DasinUX CollectiveWriting: A game designer’s secret toolIf there’s something elemental about being a game designer, it’s the writing.Sep 21, 2021Sep 21, 2021
Pruthvi DasinSUPERJUMPValorant’s Shooting Mechanics Have a Fundamental FlawHow a tiny flaw dramatically impacts the overall experience, and caused me to uninstall the gameSep 25, 20204Sep 25, 20204
Pruthvi DasinUX CollectiveThe Design in RepetitionHow does one explain grinding in different forms?Aug 19, 2020Aug 19, 2020
Pruthvi DasA Short Hike; A Profound JourneyHow a 60-minute game taught me to be politeMar 31, 20201Mar 31, 20201
Pruthvi DasHow to Gamify a Dark Point of HistoryAnd how iNK Studio’s flagship game does so brilliantlyJan 29, 2020Jan 29, 2020
Pruthvi DasAll Our Asias and Everyone ElseWhy the game is important, regardless of its shortcomingsDec 6, 2019Dec 6, 2019
Pruthvi DasThe Short Thread of MoiraiThree years ago, someone made a game about fate…Oct 18, 2019Oct 18, 2019