My latest post about setting goals got a little conversation going with my good friend Bernardo Letayf of BLUErabbit

He was saying that it made more sense for my new AMP Goal Setting framework (Achievable, Measurable, Progressible Goals) should be AIM — Achievable, Incremental, Measurable, because I talk a lot about Incrementally Achievable goals in the post. Now, as it happens I had considered this, but I was really wanting to push the idea of progress as well. So what do you think?

  • AMP — Achievable, Measurable, Progressible goals
  • AIM — Achievable Incremental, Measurable goals
  • iAMP — Incrementally Achievable, Measurable, Progressible goals

I actually like iAMP truth be told — very early 2000s :)

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It’s been a while, but here are two new episodes of the Andrzej & Roman Show.

In Episode 8 Roman surprised me with a discussion about a YouTube video I did called “Learning tasteful gamification from guitar effects”

We talk about what it all means and how it can be a useful metaphor. Check the episode here.

Episode 9 covers a topic that I have been dreading, NFTs! Roman does his best to convince me they are not evil — does he manage??

Enjoy and let us know what you want to hear next!

Originally published at Gamified UK — #Gamification Expert.

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In today’s blog, I’ve recorded a video :D

I’m merging my two passions, gamification and guitar! Guitarists often have effects pedals. These change the sound of the guitar, adding enhancements like echo, distortion, swooshing swirly stuff and more — much like how we use game-like elements to enhance an experience. And, just like gamification, when you add effects to your guitar tone, you need to be tasteful, contextual and often subtle!

Enjoy the over worked analogy and let me know what you think :D

Oh and of course — don’t forget to jump in the comments, smash the like button and subscribe for more!

Originally published at Gamified UK — #Gamification Expert.

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