David FinniganinNew Rules for Game Design6. No trade-offs allowed: Games for Indigenous research and cross-cultural collaborationTraining health researchers working with Indigenous communities — how Boho’s games broke — shifting to a new mode of gameplayOct 1, 2022Oct 1, 2022
David FinniganinNew Rules for Game Design5. Rewilding and time travel: Hands-on tools to manage social-ecological systemsScience at the scale of the river valley— persuading a high school to go green in 24 hours —rewilding is adaptable and contested —Oct 1, 2022Oct 1, 2022
David FinniganinNew Rules for Game Design4. Geoengineering games: Playable interventions in the earth’s climateA rogue experiment off the coast of Canada — two scenarios for the world’s oceans in 2030 — ‘Change is inevitable. Justice is not.’Oct 1, 2022Oct 1, 2022
David FinniganinNew Rules for Game Design3. Olympic gaming: A cybernetic lens on mega-eventsThe new Cybernetics — exploring mega-events from a systems lens — the Wild Temptations of Olympic Village — playable Olympics GamesSep 21, 2022Sep 21, 2022
David FinniganinNew Rules for Game Design2. Shocks without warning: Building games to map the future of disaster riskThe first thing natural disaster experts teach you is: there’s no such thing as natural disasters.Sep 20, 2022Sep 20, 2022
David FinniganinNew Rules for Game Design1. Climate finance and gaming Net ZeroModelling the global financial system — strategies for getting to net zero — the power dynamics within a bank — a taxonomy of risk -Sep 19, 20221Sep 19, 20221
David FinniganinNew Rules8. Lessons learnedFinal thoughts — steering 9 billion people through a century of climate and global change — working with time instead of against it -Jun 12, 2020Jun 12, 2020
David FinniganinNew Rules7. Don’t play games, make games: Interactivity in complex systemsGames are systems — game theory in Temperature Check — calculating risk in Busy Mayors — skilltesters vs decision-makers in Run A BankJun 12, 2020Jun 12, 2020
David FinniganinNew Rules6. Creating an experience: What design and dramaturgy teach us about worldbuildingTheatre as rehearsal for revolution— dramaturgy & design thinking — tactility in Get The Kids and Run — collective experiences in GobyernoJun 12, 2020Jun 12, 2020
David FinniganinNew Rules5. Narrative in systems: How to tell stories about complexityAre theatre shows systems models? — underdog narratives & police procedurals — perspectives on an Indonesian rainforest in 95 Years or LessJun 12, 2020Jun 12, 2020