El esqueumorfismo es una técnica de diseño en la que un objeto derivado, retiene ornamentos o estructuras del objeto original.

A lo largo de la historia ha sido un recurso muy útil para orfebres y arquitectos, por ejemplo: en cerámica decorada con remaches que recuerdan a ollas de metal, o vegetación replicada en edificios de piedra por los antiguos griegos.

En la siguiente imagen podemos ver como se ha usado el metal para imitar otro material más cálido, en concreto madera.

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Madera simulada en un “Station-Wagon” (Copyright Chrysler)

Desde la década de los 1970s, cuando James J. Gibson desarrolló su “Teoría de Affordances”, se convirtió en un…


Skeuomorphism is a term used to describe how some objects mimic others. It has been a useful resource over the course of history, for example features of wooden buildings repeated in stone by the ancient Greeks.

In the image below we can see how metal has been used to imitate a warmer material like wood.

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Simulated wood grain on a woodie-style station wagon (Chrysler)

Since the 1970s when James J. Gibson developed his theory of affordances, it became a useful resource for Software designers too. Apple, for example, used it extensively when the first iPhone was introduced in 2007.

Skeuomorphism in software is where an object mimics its real…

David Contreras UX

UX Designer at @Amazon #Alexa. Instagram addicted (@davidcontrerasm). Passionate about Conversational User Interfaces and Sci-Fi.

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