Holographic Computing.

David Sanchez
Jan 29, 2015 · 4 min read

During the Microsoft Windows 10 event on January 21, the company’s operating system flagship was engulfed with enthusiasm shortly with what it seems to be a revolutionary consumer interface technology that so far is generating much fanfare.

Microsoft has given us a sneak peek of whats to come of their HoloLense concept and use cases — which promises go beyond augmented and virtual reality by enabling interactive three-dimensional constructs blended within our context.

Microsoft promises of an era of more personal computing and that is an understatement.

First Impressions:
The HoloLens has the signature of Microsoft Research IP investments through its advance computer vision and artificial intelligence initiatives. We are all familiar with Physical Computer Interfaces like Kinect. Like any advance technology, its proof of concept hardware is always massive or bulky, in comparison to similar devices, HoloLens sports Microsoft’s industrial design.

The Contrasting:
Augment reality (AR) has been around in many aspects of technologies in which they are mostly limited to live, direct or indirect views of physical (2D codes) on which our main interface is our mobile phone camera and display. Not as immersive — I supposed; Also experiments like Google Glass or soon to hit the market Oculus Rift — Virtual Reality Headset for 3D Gaming (VR) inspire the tech industry.

The Hardware:

Microsoft HoloLens

What is most remarkable about Microsoft HoloLens is its hardware; a stylized heads-up display that promises a fully immersive experience, the bulky hardware will shrink as many other consumer electronics through the years. The magic happening on this device is capable of generating realistic holograms that manifested on your brain by making see light as matter thanks to its light engine. The device onboard cameras has a field of vision that spans 120 by 120 degrees, it also uses as many as 18 sensors that feeds its processing units with terabytes of data in real time.

The Software:
Microsoft is given a glimpse of HoloStudio as the framework (software development kit — SDK) for creating and interacting with Holographic Content on Windows 10. With a multiple of familiar input methods like Glance (pointing your head), AirTap (Hand Gesture with a Single digit), Voice (voice commands, most likely with a Holographic Cortana), and Mouse.

For content producers and brands, Holographic Interfaces represent a business innovation and transformation opportunity, where designing sophisticated brand experiences and new products thanks to the advancements of years of research being unlocked by Microsoft and other technology companies.

The possibilities:
The Advent of Holographic Content for the consumer is around the corner and the possibilities are near endless, this new era of computing could enable us to:

  • Create Brand experiences that are more personal and blended in reality.
  • Engaging Brand Experiences and Interactive Systems that are seamless and natural.

The possibilities of product demonstrations, walkthroughs, exploration, collaboration and creation are awe inspiring. Scenarios or use cases for enriching law enforcement, military, healthcare and education are revolutionary. The ability to interactive with augmented reality applications across virtual spaces in office or home. I imagine scenarios where data becomes geo-spatially linked and exclusive to a location for instead your house, when we are interfacing with this VR-Blend our physical environment are the context on which digitally created construct exist.

What’s next?
Facebook’s acquisition of Oculus Rift, Sony’s Morpheus and Google’s take on Magic Leap, clearly provides a market signal that big players are betting big in the augmented and virtual reality interfaces arena. We should stand and watch as the next frontier of technology and brand experiences for unfolds.

We can also expect the advent of holographic camera or depth map data recorders, generating point clouds of things around us can become a normative, simplification and streamlining of the representation of the objects, in hardware rendering, etc. These holo-imaging could be useful in many applications or scenarios. There could be also efficiencies, self driving cars use similar technologies for plotting courses through computer vision and making sense of their world, Car Insurance for example could use Holo Recordings to recall accident data. Holographic sensors in homes could be part of a home security system recording meta data along other. Airport security agents could use millimeter wave data plotted in real time HoloLens visors for inspection. Elementary school students can reenact history events through a holographic rendering. The case use of an affordable holographic head-up displays offer possibilities in many aspects of society.

The emergence of input devices that are complementary of holographic content. Gesture recognition offers utility however haptic feedback can enhance holography enabled experienced to another level.

I’m looking forward to learn more about holography applications like HoloLens, enabling and allowing the execution of beautiful ideas to life, designing product experiences and services.

David Sanchez

Written by

Associate Creative Director, AI Strategist @APCOWorldwide, enabling ideas, innovation to business value, products, services, and experiences. + views = My Own!