Mark DawsoninMark DawsonARKit by Example — Part 4: Realism - Lighting & PBRIn this article we are going to insert more realistic looking virtual content in to the scene. We can achieve this by using more detailed…Jun 18, 20179Jun 18, 20179
Mark DawsoninMark DawsonARKit by Example — Part 3: Adding geometry and physics funIn the last article we used ARKit to detect horizontal planes in the real world, then visualized those planes. In this article we are now…Jun 13, 20174Jun 13, 20174
Mark DawsoninMark DawsonARKit By Example — Part 2: Plane Detection + VisualizationIn our first hello world ARKit app we setup our project and rendered a single virtual 3D cube which would render in the real world and…Jun 11, 201711Jun 11, 201711
Mark DawsoninMark DawsonApple ARKit by ExampleWith the beta release of ARKit by Apple, I will be writing a series of articles working through a real world example integrating ARKit in…Jun 11, 20177Jun 11, 20177
Mark DawsonApple ARKit by ExampleWith the beta release of ARKit by Apple, I will be writing a series of articles working through a real world example integrating ARKit in…Jun 9, 2017Jun 9, 2017
Mark DawsoninMark DawsonARKit by Example — Part 1: AR CubeThis first article is going to create a really simple hello world AR app using ARKit. By the end we will be able to position a 3D cube…Jun 9, 201710Jun 9, 201710
Mark DawsoninMark Dawsongolang — version injectionSometimes you want to have access to a version number inside your go application, for example you might have a command line app that…Jan 2, 2017Jan 2, 2017