eLearning Research Document
Intro:
“Hi there, I’m Charlie-Rae Porter and I am here to discuss the research behind a new Bicycle network brief to create two learning outlets about bicycle safety. This blog will walk through different parts and steps of my journey with this brief.”
Aim:
To provide an e-learning activity to school children to educate on bicycle safety. The activity must be plyable to multiple learning types. The activity has to encourage the user to participate in regular bicycle activities especially the ride your bike to work/school day program.
Specifications:
-Project Managent Document/Budget
- Brief Stage
- Research Stage
- Concept Development Stage
Client Profile Bicycle Network:
The Bicycle network is Australia’s largest membership based bicycle organisation. They have been running over forty years and their main focus is to make roads and conditions for bicycle riders better. As a member of The Bicycle Network you are covered by their insurance which is a great reason to join if you are a bike rider.
List and discuss your learning outcomes:
- All participants to be up to date on current bicycle safety practices.
- All learning types covered in the end result so all three types understand and can learn all of the information needed to be bicycle safe.
- All learning types researched and provided for in learning activity.
- All taget audiences provided for in final educational material.


Persona/Learner Type analysis and eLearning activity recommendation:
Primary School Teacher:
As a teacher, Francene prefers a more hands on or kinesthetic learning style. Technology can be a problem in the school, juggling passwords and ipads with students can take far too long. It makes more sense for Francene to have an activity she can actually give the children in person and help them as they go with physical games or activities. She could possibly use some card games or similar in some classes.
Grade 3 Student:
Maddison loves to play games on the ipad. She has a great attitude when it comes to learning with computer games that also teach her what she needs to learn. Maddison is a kinesthetic learner and can get easily bored and distracted if she doesn’t feel as though she is being mentally stimulated enough. A learning gameor activity will work best for Maddison.
Visual learners:
Visual learners require visual stimulation in the content they are learning in order to absorb the information being taught. Some examples of Visual learning can be: presentations, tutorials, flashcards, diagrams, use of colour for a memory trigger, etc.
Auditory learners:
Auditory learners require auditory stimulation in the content they are learning in order to absorb the information being taught. Some examples of Auditory learning can be: asking questions, recording notes to listen to later, repeating new information aloud, participating in discussions, lectures, etc.
Kinesthetic learners:
Kinesthetic learners require hands on “doing” in the content they are learning in order to absorb the information being taught. Some examples of Kinesthetic learning can be: flash cards, studying in short periods of time, using many examples when writing notes, figiting while studying(doing something with hands).
SMART Goals/Project objectives:
- To educate the user on using appropriate hand signals. At the end of the course the user will have to know at least four important hand signals.
- To educate the user on PPE (Personal Protection Equiptment.) The user will need to know the correct equiptment to be safe and pre-cautious when bike riding.
- To have the user have an understanding of situational awareness. The user will have to have an awareness of their surroundings, and what to look out for when riding their bike.
- General road signs and road rules. At the end of the course the user will have an understanding of general road signs and rules.
Class Goals:
The goal of our course is to create an E-learning activity that is simple, fun, appealing, achievable and that educates users about bicycle safety.
Project Scope:
To educate the user on using appropriate hand signals. At the end of the course the user will have to know at least four important hand signals.To educate the user on PPE (Personal Protection Equiptment.) The user will need to know the correct equiptment to be safe and pre-cautious when bike riding.To have the user have an understanding of situational awareness. The user will have to have an awareness of their surroundings, and what to look out for when riding their bike.General road signs and road rules. At the end of the course the user will have an understanding of general road signs and rules. The project will have to educate the viewer on all of these objectives and be able to be comprehended by all learning types so everyone can grasp an understanding of how to be safe while riding a bike. Anything like a quiz can re-affirm the user to whether or not they have the knowledge to move on to the next question. This will give them a guide as to where they are in the course. If they complete the required correct answers they will know that they have a basic knowledge of bicycle safety. A quiz is a simple option in the selection of e-learning activities. This would be one of the more realistically achievable e-learning activityties to create with the lack of skill and time I have for this project. I believe this will be the simplest version of an e-learning activity and the smartest option for me at this stage.
Identify the content you are going to incorporate / generate:
A quiz that has all of the basic bicycle safety rules included into it to question the viewer on their competance to take to the road with a bike. The quiz will include illustrations that I will have to create to incorperate a reward system when the quiz is completed correctly, The quiz will have to be coded and functional also, that will need to be learnt along the way.
How are you going to present you content to the learner?
Modern design, with fun characters to reinforce good common sense in answering questions.
Proto-type sketches:



Rationale Listed:
Welcome page:
Gives user information on where they are and allows them to choose to start the test.
General Question Page layout:
A general layout that flows thorugh each set of questions. it is clear and easy to follow for no confusion for the viewer.
Hand Signals section of test, PPE section of test, situational awareness section of test, road signs and rules section of test:
These are the for learning objectives of the test and what breaks the test into 4 sets of 3 questions to better determine the users competance in the skills being learnt.
Completed and Failed page:
These pages will determine whether or not the user is fit to go ride their bike on the road. The passed page will positively enforce that they got their questions correct with a fun happy illustration. The failed page will display a figure doing the wrong thing and falling off their bike, and also a try again button so they are able to attempt the test again.
Story Board:

Storyboard Rationale:
A welcome page to show that the user is stepping into the quiz with an explanation.
Four sections of the quiz covering the four main aspects to bike safety, each section includes 3 questions, they must complete the 3 questions in order to move on to the next coloured section.
A correct page for correct answers with illustration. And a failed page for incorrect answers with illustration.
A Congratulations page for when a user succeedssfully completes the quiz.
And a Failed page to show the user they are not up to scratch and a try again button to allow them to take the quiz again.
Identify your chosen delivery platform
Multiple choice quiz with imagery.
What kind/s of learning activity are you going to use to achieve your learning outcomes?
I am going to use a multiple choice quiz format that has a reward system to let the user know when they have passed or failed their quiz.
Detail your assessment strategy
If the user passes they get a positive “you’ve Passed” page if they fail there will be a ‘failed’ page. If they fail the quiz a try again button will appear on their failed page.
Elearning activity examples:
Quiz:
Do you think you have what it takes to be a Jedi? Do you feel the Force flowing through you? Then test yourself with…edition.cnn.com
Activity:
Fish farms have divided critics. But problems around pollution and the use of wild fish as feed could be resolved by a…www.theguardian.com
Game:
Short description of how each type works, and its effectiveness/shortcomings:
Quiz: The quiz seemed to work great as it lets you know whether or not you hve got it correct as you go therefore making it easy to remember the answer. Althoughquizes can prove to be not very entertaining and can lose the user pre-maturely.
Activity: The activity is great with it’s animations along with the factual information educating the viewer. Althought he aceticvity can have a lot of witing which could make some learning types bored and disinterested.
Game: Games are great as the user is actually doing something as they go as well as gaining information, some may even have little popup’s of facts as you move through the game, but again some may be distracted by playing the game instead of taking on board the information being laid out.
Project Management Board:

Evaluation (User Test Report)
Discuss how the design integrity was maintained between the plan and the final product
The prototype was almost identically the same as the original concepts. So integrity and vision was maintained throughout the whole process from start to finish.
Give a walk through of how the user test scenario will play out
a. The user will be seated and explained basic OHS requirements in the building so they are safe and understand risks, after that they will be asked by the facilitator to sign a release form. The facilitator will then ask the user whether they are in need of any refreshments, etc. The facilitator will then run through how the quiz will operate and request to record the user participatingg in the test. The facilitator will also be taking important notes throughout the test. When the user completes the test they will be asked what they thought of the test, etc.
b. The User will firstly land on the “Bike safety tips” page, this gives the user a quick run through on bike safety and what the user will have to answer questions about. Then the user will answer three multiple choice questions per each four learning objective sections. At the end the user will get the “passed” or “failed” page to let them know whether they are up to basic bicycle safety standards.
3. Reflect on how the scenario played out for the user/facilitator/prototype
The user glided through the quiz and understood it from start to finish, also not breaking concentration the whole time.
The facilitator did all required tasks to make the user feel comfortable and safe.
The prototype acted as expected and delivered all mandatories satisfactorily.
4. Identify areas where critical changes will need to be made to improve:
a.Adding right and wrong pages after each question may help the user to understand mistakes and incourage through correct answers.
Maybe little fact pages after each answer elaborating on the answer the user had just completed could encourage more learning growth.
b.The facilitator could have made the user a drink and had a more organised checklist for the testing.
5. Factor these changes into your time management (a hypothetical estimate of time), and future budget (time taken x rate)
The activity research, concepts, client discussions, build and launch would take an estimated: 125 hours
At a rate of $85 per hour the E-learning activity budget would conclude to: $10,625.
The Product Walk Through
The E-learning activity begins with a “bike safety tips” page to educate the user on the test they are about to partake in.
There are 4 learning objectives the user wil be tested on throughout the quiz:
- Hand signals.
- PPE (Personal Protection Equiptment.)
- Situational awareness.
- General road signs and road rules.
There will be 3 questions to be answered on each objective section.
There will be congratulations and failled pages for passed or failed tests.






Conclusion
I believe that this prototype lives up to my expectations and educates the user as intended. The user completed the activity quickly and efficiently with a successful result. The proto-type worked well and bred no confusion nor frustration for the user. Some key points to end on would be that the quiz is a quite effective way to evaluate as well as educate a user. And that having some facts/education material helps the user to re-inforce their learning on any subject.