Realtime editing and 3D rendering application-Indigo Renderer

Dejan
2 min readJan 19, 2018

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Glare Technologies Indigo Renderer is a cross-platform 3D rendering software used to make photorealistic pictures. It is accessible as a standalone app or a tool for other 3D CAD applications such as Blender, Revit, 3DS Max, Maya, Cinema 4D, and SketchUp.

Indigo Renderer functions a real-time croping and editing and rendering environment that enables you to fine-tune elements and get quick final results. You can select from a wide variety of tools, such as bump mapping, atmospheric simulation, and aperture diffraction to produce your authentic graphics. As well, the software offers physically appropriate camera optics to create effects such as Depth of Field and bokeh.

Indigo Renderer is GPU more rapid which gives important speedups without image decrease. If you need to render possibly even faster, the application lets you to control your network and the application’s integrated animation and render queue assist to use all the pc systems on your network to render an animation.

Inigo Renderer is a expert program for simulating light flow to produce purely natural looking pictures. It specializes in creating lighting effects, such as refractions, reflections, caustics, and spectral, to produce your images arrive to life. Glare Technologies Indigo Renderer is a top quality software that will support you create images that can trick even the sharpest of eyes.

Specifications:

GPU Acceleration
Accelerate your renders using either CUDA or OpenCL supporting GPUs.
Advanced hybrid mode makes the most of your GPU’s onboard memory.

Realtime Scene Editing
Interactive editing of materials, including dynamically compiled shaders.
Realtime camera movement, depth of field adjustment, etc.
Works seamlessly with network rendering and GPU acceleration.Integrated Network Rendering
Render a single image efficiently across multiple machines.
Included Network Manager load balances slaves among masters across a network.

Support for Complex Geometry
Support for extremely large meshes.
Instancing support — A mesh can be repeated in a scene thousands of times with little additional memory usage.
True displacement mapping for highly detailed surfaces.

High Performance
Written in SSE-optimised C++ for optimum performance.
Multi-threaded to take full advantage of multi-core CPUs.
GPU acceleration delivers a large performance boost.
Efficiently parallelises over any other render nodes in the network.

Cross Platform
Windows 2000, XP, Vista, Windows 7, Windows 8 support. (32 and 64 bit)
Mac OS X 10.6–10.9 support. (32 and 64 bit)
Linux support. (32 and 64 bit)

Indigo 3.0 presents real-time scene editing and enhancing — now you can tweak your materials, and the results will be shown almost immediately.You can tweak materials, camera location, camera f-stop and focal length, all in real-time, along with both a ray-traced and OpenGL preview.

Subdivision and displacement has also been significantly enhanced, with much better UV mapping behavior and assistance for combined triangle+quad works. This drastically improves the quality of sub-divided meshes compared to initial triangulating them and then implementing triangle-based sub-division.

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