As a practitioner of TaeKwon-do, I have spent the past 24 years watching fellow martial artists trying to learn their patterns outside of class with only the United States TaeKwon-do Federation publication to aid them. I’ve joined them in the awkwardness of trying to hold onto the book, remember which move is being performed, trying to do it, then find the place in the book once more. It is a painful experience and by talking to other martial artists, a higher-tech, simplified solution would be most welcome. On that note, I also happen to be a designer and sincerely believe that design is the answer to this dilemma. Over the course of the past three years in the Digital Design program at the University of Colorado in Denver, I’ve had the privilege of learning the ins and outs of the design process, what good design should look like, and have dived into many different types of design, including visual, VR, voice, motion, and print. Certainly, by combining two or more of these design elements and by following the design process involving research, testing, and iterations, a feasible solution to help these martial artists learn outside of the classroom could be readily obtained.

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