Observatrice discrète - qui n'en pense pas moins - de l'intersection médias, culture et technologie et tweete ses découvertes. Va parfois voir ailleurs.
“Digital Product is like teenage sex: everyone talks about it, not many know how to do it, everyone thinks everyone else is doing it, so everyone claims they are doing it…” — (sort of) Dan Ariely
What the PC game industry figured out is that in a world of abundant media, users have endless choices; instead of fighting for scarcity, fight for attention. Maximize user engagement and money will — with enough experiments — inevitably follow.