ST. New ships

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Please note that the information in the Development Blog is preliminary.

Soviet battleship Slava, tier X

Slava will take her place next to the Kremlin and will be the second researchable tier ten in the line of Soviet battleships. The reason why we did not install her guns as an alternative module on the Kremlin and decided to introduce a new battleship are due to the following factors: gun calibres of 457 mm vs 406 mm have a large difference in gameplay and armor penetration. This is especially noticeable when interacting with cruisers and directly affects their behavior in battle.

The second ship will offer an alternative gameplay that will be different from the “main” tier X and will help to avoid confusion in determining the caliber of the guns. The initial concept that we want to test on the battleship Slava at the moment is a ranged sniper with good armor, but with less damage per minute and fewer hit points than her sister. In the future, we plan to make similar separation for other ships with similar differences in the game.

Hit points — 91800. Plating — 32 mm. The armour scheme is identical to the battleship Kremlin.

Main battery — 3x3 406 mm. Firing range — 22.7 km.

Maximum HE shell damage — 5800. Chance to cause fire — 40%. Maximum AP shell damage — 13450. Reload time — 30.0 s. 180 degree turn time — 30.0 s. Maximum dispersion — 267 м. HE initial velocity — 870 m/s. AP initial velocity — 870 m/s. Sigma — 1.9.

Secondary Armament:

8x2 130.0 mm, range — 6.0 km. Maximum HE shell damage — 1800. Chance to cause fire — 8%. HE initial velocity — 950 m/s

AA parameters are not shown because they are being balanced.

Maximum speed — 30 kt. Turning circle radius — 1090 m. Rudder shift time — 16.3 s. Surface detectability — 16.7 km. Air detectability — 13.7 km. Detectability after firing main guns in smoke — 16.2 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 20 s; Reload time 60 s (40 s); Charges 3 (4).
  • 2 slot — Repair Party
  • Duration time 28 s; HP per second 459.0; Reload time 120 s (80 s); Charges 2 (3);

American destroyer Benham, tier IX

Hit points — 14500. Plating — 19 mm.

Main battery — 4x1 127 mm. Firing range — 12.6 km.

Maximum HE shell damage — 1800. Chance to cause fire — 5%. Maximum AP shell damage — 2100. Reload time — 3.3 s. 180 degree turn time — 6.0 s. Maximum dispersion — 110 м. HE initial velocity — 792 m/s. AP initial velocity — 792 m/s. Sigma — 2.00.

Torpedo tubes — 4x4 533 mm. Maximum damage — 16633. Range — 9.2 km. Speed — 55 kt. Reload time — 98 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.1 km.

AA defense short-range: continuous damage per second — 65, hit probability — 93%, action zone 0.1–0.9 km;

AA defense long-range: number of explosions in a salvo — 2, damage within an explosion — 1470, continuous damage per second — 67, hit probability — 97%, action zone 0.9–5.8 km;

AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s.

Maximum speed — 36 kt. Turning circle radius — 560 m. Rudder shift time — 3.4 s. Surface detectability — 7.6 km. Air detectability — 2.9 km. Detectability after firing main guns in smoke — 2.8 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s (40 s).
  • 2 slot — Smoke Generator
  • Duration time 30 s; Duration time 127 s; Reload time 240 s (160 s); Charges 2 (3); Radius 450.0 m.
  • 3 slot — Engine Boost
  • Duration time 120 s; Maximum speed +8%; Reload time 180 s (120 s); Charges 2 (3).
  • 3 slot — Defensive AA fire
  • Duration time 30 s; Average AA damage +200%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 200%; Reload time 120 s (80 s); Charges 3 (4).

Japanese cruiser Yoshino, tier X

Hit points — 61800. Plating — 25 mm, central part — 30 mm.

Main battery — 3x3 310 mm. Firing range — 21.3 km.

Maximum HE shell damage — 5100. Chance to cause fire — 27%. Maximum AP shell damage — 8650. Reload time — 20.0 s. 180 degree turn time — 36.0 s. Maximum dispersion — 217 м.
HE initial velocity — 836 m/s. AP initial velocity — 836 m/s. Sigma — 2.05.

Torpedo tubes — 4x4 610 mm. Maximum damage — 23767. Range — 12.0 km. Speed — 67 kt. Reload time — 120 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.7 km.

Secondary Armament:

8x2 100.0 mm, range — 6.0 km. Maximum HE shell damage — 1700. Chance to cause fire — 6%. HE initial velocity — 1000 m/s

AA defense short-range: continuous damage per second — 583, hit probability — 85%, action zone 0.1–1.9 km;

AA defense mid-range: number of explosions in a salvo — 7, damage within an explosion — 980, continuous damage per second — 280, hit probability — 90%, action zone 1.9–3.5 km;

AA defense long-range: number of explosions in a salvo — 8, damage within an explosion — 1540, continuous damage per second — 261, hit probability — 90%, action zone 3.5–5.8 km;

AA sector reinforcement — 25%, sector reinforcement time — 10 s, sector reinforcement shift time — 10 s.

Maximum speed — 34 kt. Turning circle radius — 920 m. Rudder shift time — 15.0 s. Surface detectability — 15.1 km. Air detectability — 10.7 km. Detectability after firing main guns in smoke — 11.7 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 90 s (60 s).
  • 2 slot — Hydroacoustic Search
  • Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 s (120 s); Charges 2 (3).
  • 2 slot — Defensive AA fire
  • Duration time 40 s; Average AA damage +100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 s (80 s); Charges 2 (3).
  • 3 slot — Spotting Aircraft
  • Duration time 100 s; Main battery firing range +20.0%; Reload time 360 s (240 s); Charges 3 (4).
  • 4 slot — Repair Party
  • Duration time 28 s; HP per second 309.0; Reload time 120 s (80 s); Charges 2 (3).

Japanese destroyer Yudachi, tier VII

Hit points — 13200. Plating — 16 mm. Main battery — 1x1 and 2x2 127 mm. Firing range — 11.8 km.

Maximum HE shell damage — 2150. Chance to cause fire — 9%. Maximum AP shell damage — 2200. Reload time — 9.0 s. 180 degree turn time — 30.0 s. Maximum dispersion — 104 м. HE initial velocity — 915 m/s. AP initial velocity — 915 m/s. Sigma — 2.00.

Torpedo tubes — 2x4 610 mm. Maximum damage — 17233. Range — 15.0 km. Speed — 57 kt. Reload time — 101 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 2.5 km.

AA defense mid-range: number of explosions in a salvo — 1, damage within an explosion — 560, continuous damage per second — 27, hit probability — 93%, action zone 1–2 km;

AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s.

Maximum speed — 34 kt. Turning circle radius — 570 m. Rudder shift time — 3.2 s. Surface detectability — 6.5 km. Air detectability — 2.8 km. Detectability after firing main guns in smoke — 2.4 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s (40 s);
  • 2 slot — Smoke Generator
  • Duration time 20 s; Duration time 85 s; Reload time 240 s (160 s); Charges 2 (3); Radius 450.0 m.
  • 3 slot — Engine Boost
  • Duration time 120 s; Maximum speed +8%; Reload time 180 s (120 s); Charges 2 (3).

French destroyer Siroco, tier V

Hit points — 11700. Plating — 10 mm.

Main battery — 4x1 130 mm. Firing range — 11.8 km.

Maximum HE shell damage — 1900. Chance to cause fire — 9%. Maximum AP shell damage — 2300. Reload time — 6.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 104 м. HE initial velocity — 725 m/s. AP initial velocity — 725 m/s. Sigma — 2.00.

Torpedo tubes — 2x3 550 mm. Maximum damage — 14833. Range — 9.0 km. Speed — 60 kt. Reload time — 90 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km.

AA defense short-range: continuous damage per second — 26, hit probability — 81%, action zone 0.1–0.9 km;

AA defense mid-range: number of explosions in a salvo — 1, damage within an explosion — 630, continuous damage per second — 1, hit probability — 85%, action zone 0.9–3 km;

AA sector reinforcement — 50 %, sector reinforcement time — 15 s, sector reinforcement shift time — 23 s.

Maximum speed — 33 kt. Turning circle radius — 550 m. Rudder shift time — 3.0 s. Surface detectability — 6.8 km. Air detectability — 3.4 km. Detectability after firing main guns in smoke — 2.6 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s;
  • 2 slot — Engine Boost
  • Duration time 120 s; Maximum speed +20%; Reload time 180 s (120 s); Charges 3.

French cruiser Bayard, tier VIII

Hit points — 34700. Plating — 13 mm, central part — 25 mm.

Main battery — 4x3 152 mm. Firing range — 17.4 km.

Maximum HE shell damage — 2200. Chance to cause fire — 12%. Maximum AP shell damage — 3300. Reload time — 7.5 s. 180 degree turn time — 15.0 s. Maximum dispersion — 153 м.
HE initial velocity — 870 m/s. AP initial velocity — 870 m/s. Sigma — 2.00.

Torpedo tubes — 2x3 550 mm. Maximum damage — 14833. Range — 9.0 km. Speed — 60 kt. Reload time — 90 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km.

Secondary Armament: 4x2 100.0 mm, range — 5.0 km. Maximum HE shell damage — 1400. Chance to cause fire — 5%. HE initial velocity — 855 m/s.

AA defense mid-range: number of explosions in a salvo — 7, damage within an explosion — 980, continuous damage per second — 446, hit probability — 85%, action zone 1–3.8 km;

AA defense long-range: number of explosions in a salvo — 4, damage within an explosion — 1190, continuous damage per second — 89, hit probability — 85%, action zone 3.8–5.8 km;

AA sector reinforcement — 25 %, sector reinforcement time — 10 s, sector reinforcement shift time — 10 s.

Maximum speed — 34 kt. Turning circle radius — 730 m. Rudder shift time — 9.3 s. Surface detectability — 12.2 km. Air detectability — 6.4 km. Detectability after firing main guns in smoke — 5.9 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 90 s (60 s);
  • 2 slot — Hydroacoustic Search
  • Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 s (120 s); Charges 2 (3).
  • 2 slot — Defensive AA fire
  • Duration time 40 s; Average AA damage +100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 s (80s); Charges 2 (3).
  • 3 slot — Engine Boost
  • Duration time 180 s; Maximum speed +20%; Reload time 120 s (90 s); Charges 2 (3).
  • 4 slot — Main Battery Reload Booster
  • Duration time 15 s; Main battery recharge time -50%; Reload time 180 s (120 s); Charges 3 (4).