ST, CVs, Georgia, Monarch, Conqueror

Please note that the information in the Development Blog is preliminary.

Several improvements for the CV class:

  • Deck’s interface improved for better understanding of mechanics;
  • Altitudes for planes returning to the aircraft changed: now attacking flights will need to get to a lower altitude than the squadrons returning via the “F” button. This will improve the survivability of flights which can’t escape the AA fire after the attack. But the “F”-spam tactic will still result in noticeable losses if performed in the AA zone.

American battleship Georgia, tier IX

Hit points — 74100. Plating — 32 mm.
Main battery — 3x2 457 mm. Firing range — 21.0 km.
Maximum HE shell damage — 6450. Chance to cause fire — 43%. Maximum AP shell damage — 15750.
Reload time — 30.0 s. 180 degree turn time — 45.0 s. Maximum dispersion — 270 м.
HE initial velocity — 800 m/s. AP initial velocity — 732 m/s. Sigma — 2.00.
Secondary Armament:
10x2 127.0 mm, range — 6.0 km.
Maximum HE shell damage — 1800. Chance to cause fire — 5%. HE initial velocity — 792 m/s

AA defense:
40x1 20.0 mm.
10x2 127.0 mm.
16x4 40.0 mm.
AA defense short-range: continuous damage per second — 652, hit probability — 68 %, action zone 0.1–1.5 km;
AA defense mid-range: number of explosions in a salvo — 11, damage within an explosion — 980, continuous damage per second — 564, hit probability — 73 %, action zone 1.5–3.5 km;
AA defense long-range: number of explosions in a salvo — 8, damage within an explosion — 1540, continuous damage per second — 260, hit probability — 73 %, action zone 3.5–5.8 km;
AA sector reinforcement — 25%, sector reinforcement and reinforcement shift time — 12 s.

Maximum speed — 33 kt. Turning circle radius — 890 m. Rudder shift time — 16.5 s. Surface detectability — 16.9 km. Air detectability — 14.1 km. Detectability after firing main guns in smoke — 18.0 km.

Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party
3 slot — Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Test versions of the ships Monarch and Conqueror will be added.

Both ships have very low citadel and this results in huge difficulty hitting it. Test ships will have their citadels placed higher. But the restoration of the casemate (non-citadel) damage increased from 60% to 75%. Also parameters of “Repair Party” were changed:

  • Healing increased from 0.5%/s to 0.6%/s for Monarch_T;
  • Consumable cooldown lowered from 180 s to 120 s.

So, these ships can be better punished for positioning mistakes, but their commanders now have improved HP regeneration.

Please, pay attention that these are test changes and they don’t apply to the basic ships. If testing shows that such balancing is efficient, it may later be applied to the basic versions of the ships.