ST, new ships
German cruiser Siegfried, tier IX
Siegfried has a very large caliber even within the range of other large cruisers — 380 mm. Despite the fact that the ship has only 6 guns, it is more than enough considering their accuracy, which is an unusual trait for large cruisers.
In addition to that, this German Vessel is equipped with a special Hydroacoustic search, increased penetration HE shells and good armor capable of “tanking” enemy shells.
Hit points — 62850. Plating — 27 mm.
Main battery — 3x2 380 mm. Firing range — 20.6 km. Maximum HE shell damage — 4400. Chance to cause fire — 34%. Maximum AP shell damage — 11600. Reload time — 26.0 s. 180 degree turn time — 36.0 s. Maximum dispersion — 175 м. HE initial velocity — 820 m/s. AP initial velocity — 820 m/s. Sigma — 2.05.
Torpedo tubes — 2x4 533 mm. Maximum damage — 13700. Range — 8.0 km. Speed — 65 kt. Reload time — 90 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km.
Secondary Armament: 7x2 128 mm.
AA defense: 7x2 128.0 mm. 12x4 20.0 mm. 8x2 55.0 mm.
AA defense short-range: continuous damage per second — 343, hit probability — 83 %, action zone 0.1–1.5 km;
AA defense mid-range: number of explosions in a salvo — 9, damage within an explosion — 1190, continuous damage per second — 569, hit probability — 88 %, action zone 1.5–4.0 km;
AA defense long-range: number of explosions in a salvo — 5, damage within an explosion — 1540, continuous damage per second — 150, hit probability — 88 %, action zone 4.0–6.0 km;
AA sector reinforcement — 25%, sector reinforcement time — 10 s, sector reinforcement shift time — 10 s.
Maximum speed — 33.5 kt. Turning circle radius — 880 m. Rudder shift time — 14.0 s. Surface detectability — 15.1 km. Air detectability — 10.7 km. Detectability after firing main guns in smoke — 13.8 km.
Available consumables:
1 slot — Damage Control Party.
2 slot — Hydroacoustic Search (action time: 120 s, detection of ships: 6 км, detection of torpedoes: 4 km) / Defensive AA fire.
3 slot — Fighter / Spotting Aircraft.
4 slot — Repair Party.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.
Pan-European destroyer Friesland, tier IX
Friesland — a support destroyer with an unusual set of consumables and weapons. Due to the long-lasting Smoke, Hydroacoustic search, Defensive AA fire and high damage per minute provided by the fast reload time of the main battery, the ship will be able to support an attack on the flank or provide cover in case of retreat.
Hit points — 17600. Plating — 19 mm.
Main battery — 2x2 120 mm. Firing range — 12.3 km. Maximum HE shell damage — 1750. Chance to cause fire — 8%. Maximum AP shell damage — 2100. Reload time — 1.8 s. 180 degree turn time — 7.2 s. Maximum dispersion — 108 м. HE initial velocity — 825 m/s. AP initial velocity — 825 m/s. Sigma — 2.00.
AA defense: 6x1 40.0 mm. 2x2 120.0 mm.
AA defense mid-range: number of explosions in a salvo — 8, damage within an explosion — 1120, continuous damage per second — 410, hit probability — 97 %, action zone 1.0–3.5 km;
AA defense long-range: number of explosions in a salvo — 6, damage within an explosion — 1820, continuous damage per second — 274, hit probability — 97 %, action zone 3.5–6.0 km;
AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s.
Maximum speed — 36 kt. Turning circle radius — 620 m. Rudder shift time — 4.0 s. Surface detectability — 8.2 km. Air detectability — 2.9 km. Detectability after firing main guns in smoke — 3.0 km.
Available consumables:
1 slot- Damage Control Party;
2 slot — Smoke Generator (action time: 30 s; dispersion time: 127 s)
3 slot — Defensive AA fire;
4 slot — Hydroacoustic Search.
Friesland will be tested in the Polish nation and then moved to the Pan-European nation.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.
British carrier Ark Royal, tier VI
Bombers and torpedo bombers of this British aircraft carrier are inferior in hit points to their classmates, which is compensated for by the large size of the squadrons. Despite a large number of aircraft in the squadron, you must carefully choose your target for attack and not forget about the small number of hit points.
Hit points — 44500. Plating — 19 mm.
Secondary Armament: 8x2 113 mm.
AA defense: 8x4 12.7 mm. 6x8 40 mm. 8x2 113 mm.
Maximum speed — 31 kt. Turning circle radius — 990 m. Rudder shift time — 12.8 s. Surface detectability — 14.4 km. Air detectability — 11.8 km.
Aircraft:
Attack aircraft
Hit points — 1245, maximum speed — 161.0 knots, size of attacking flight — 3, aircraft per squadron — 9, aircraft restoration time — 48 s, detectability range — 10 km, number of aircrafton deck — 14.
Rockets in playload — 4, maximum rocket damage — 1500, armor penetration — 26 mm, chance to cause fire — 5 %.
Torpedo bombers
Hit points — 1110, maximum speed — 132.0 knots, size of attacking flight — 3, aircraft per squadron — 6, aircraft restoration time — 81 s, detectability range — 10 km, number of aircrafton deck — 9.
Torpedoes in playload — 1, maximum torpedo damage — 5200, aerial speed — 35 knots, torpedo range — 2 km, torpedo arming distance 329 m.
Dive bombers
Hit points — 990, maximum speed — 133.0 knots, size of attacking flight — 3, aircraft per squadron — 9, aircraft restoration time — 56 s, detectability range — 10 km, number of aircrafton deck — 14.
Bombs in playload — 12, bomb type — HE, maximum bomb dammage — 2300.0, armor penetration — 18 mm, chance to cause fire — 9 %.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.
Please note that the information in the Development Blog is preliminary.