ST, new ships
All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing phase.
Soviet cruiser Smolensk, tier X
Hit points — 32400. Plating — 13 mm.
Main battery — 4x4 130 mm. Firing range — 15.6 km.
Maximum HE shell damage — 1800. Chance to cause fire — 8%. Maximum AP shell damage — 2600.
Reload time — 4.5 s. 180 degree turn time — 6.0 s. Maximum dispersion — 132 м.
HE initial velocity — 950 m/s. AP initial velocity — 950 m/s. Sigma — 2.00.
Torpedo tubes — 2x5 533 mm. Maximum damage — 14400. Range — 8.0 km. Speed — 60 kt. Reload time — 131 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km.
AA defense short-range: continuous damage per second — 211, hit probability — 85 %, action zone 0.1–2.3 km;
AA defense mid-range: number of explosions in a salvo — 7, damage within an explosion — 1120, continuous damage per second — 325, hit probability — 90 %, action zone 2.3–3.5 km;
AA defense long-range: number of explosions in a salvo — 8, damage within an explosion — 1890, continuous damage per second — 327, hit probability — 90 %, action zone 3.5–6.0 km;
AA sector reinforcement — 25 %, sector reinforcement time — 10 s, sector reinforcement shift time — 10 s.
Maximum speed — 35 kt. Turning circle radius — 750 m. Rudder shift time — 8.2 s. Surface detectability — 12.8 km. Air detectability — 5.6 km. Detectability after firing main guns in smoke — 5.9 km.
Available consumables:
1 slot — Damage Control Party
Action time 5 s; Reload time 90 (60) s;
2 slot — Hydroacoustic Search
Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);
2 slot — Defensive AA fire
Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);
3 slot — Smoke Generator
Action time 20 s; Smoke screen dispersion time 89 s; Reload time 240 (160) s; Charges 1 (2); Action radius 450.0 m;
4 slot — Repair Party
Atcion time 28 s; HP per second 162.0; Reload time 120 (80) s; Charges 2 (3);
French cruiser Colbert, tier X
Hit points — 36100. Plating — 13 mm.
Main battery — 8x2 127 mm. Firing range — 15.5 km.
Maximum HE shell damage — 1850. Chance to cause fire — 9%. Maximum AP shell damage — 2450.
Reload time — 3.0 s. 180 degree turn time — 6.0 s. Maximum dispersion — 132 м.
HE initial velocity — 808 m/s. AP initial velocity — 808 m/s. Sigma — 2.00.
AA defense mid-range: number of explosions in a salvo — 11, damage within an explosion — 1260, continuous damage per second — 795, hit probability — 90 %, action zone 1.0–3.8 km;
AA defense long-range: number of explosions in a salvo — 6, damage within an explosion — 1680, continuous damage per second — 223, hit probability — 90 %, action zone 3.8–6.0 km;
AA sector reinforcement — 25 %, sector reinforcement time — 10 s, sector reinforcement shift time — 10 s.
Maximum speed — 33 kt. Turning circle radius — 620 m. Rudder shift time — 9.2 s. Surface detectability — 12.4 km. Air detectability — 6.0 km. Detectability after firing main guns in smoke — 5.6 km.
Available consumables:
1 slot — Damage Control Party
Action time 5 s; Reload time 90 (60) s;
2 slot — Hydroacoustic Search
Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);
2 slot — Defensive AA fire
Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);
3 slot — Engine Boost
Action time 180 s; Maximum speed +20%; Reload time 120 (90) s; Charges 2 (3);
4 slot — Repair Party
Action time 28 s; HP per second 180.5; Reload time 120 (80) s; Charges 2 (3);
American destroyer Somers, tier X
Hit points — 17300. Plating — 19 mm.
Main battery — 4x2 127 mm. Firing range — 11.7 km.
Maximum HE shell damage — 1800. Chance to cause fire — 5%. Maximum AP shell damage — 2100.
Reload time — 5.0 s. 180 degree turn time — 12.2 s. Maximum dispersion — 103 м.
HE initial velocity — 792 m/s. AP initial velocity — 792 m/s. Sigma — 2.00.
Torpedo tubes — 3x4 533 mm. Maximum damage — 17900. Range — 16.5 km. Speed — 66 kt. Reload time — 108 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.4 km.
AA defense short-range: continuous damage per second — 31, hit probability — 95 %, action zone 0.1–1.8 km;
AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s.
Maximum speed — 39 kt. Turning circle radius — 620 m. Rudder shift time — 3.9 s. Surface detectability — 7.4 km. Air detectability — 3.1 km. Detectability after firing main guns in smoke — 2.8 km.
Available consumables:
1 slot — Damage Control Party
Action time 5 s; Reload time 60 (40) s;
2 slot — Smoke Generator
Action time 30 s; Smoke screen dispersion time 130 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;
3 slot- Engine Boost
Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);
American destroyer Hill, tier V
Hit points — 12100. Plating — 10 mm.
Main battery — 5x1 127 mm. Firing range — 11.3 km.
Maximum HE shell damage — 1800. Chance to cause fire — 5%. Maximum AP shell damage — 2100.
Reload time — 4.0 s. 180 degree turn time — 12.0 s. Maximum dispersion — 100 м.
HE initial velocity — 792 m/s. AP initial velocity — 792 m/s. Sigma — 2.00.
Torpedo tubes — 3x3 533 mm. Maximum damage — 11733. Range — 5.5 km. Speed — 56 kt. Reload time — 66 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.1 km.
AA defense short-range: continuous damage per second — 31, hit probability — 83 %, action zone 0.1–1.8 km;
AA defense long-range: number of explosions in a salvo — 1, damage within an explosion — 560, continuous damage per second — 48, hit probability — 88 %, action zone 1.8–5.8 km;
AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s.
Maximum speed — 38 kt. Turning circle radius — 560 m. Rudder shift time — 3.1 s. Surface detectability — 7.4 km. Air detectability — 2.9 km. Detectability after firing main guns in smoke — 2.8 km.
Available consumables:
1 slot — Damage Control Party
Action time 5 s; Reload time 60 (40) s;
2 slot — Smoke Generator
Action time 30 s; Smoke screen dispersion time 115 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;
3 slot — Engine Boost
Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);
3 slot — Defensive AA fire
Action time 30 s; Damage per second by AA defenses+200%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 200%; Reload time 120 (80) s; Charges 3 (4);
Please note that the information in the Development Blog is preliminary.