Last year, I wrote a blog about Leading a Remote Workforce. The circumstances surrounding COVID-19 have driven many tech-related companies to make working from home the norm for their teams. While one can debate the various merits and challenges of the work-from-home model, one irrefutable truth remains: workplace gatherings are not going to be the same in 2020.

But you need not fret over this. I am here to tell you there are solutions! In my aforementioned article, I talked about how, in one of my previous companies, we held a weekly “Thirsty Thursday” virtual happy hour with the team…


In troubled times, people seek hope…

With the country in the grip of COVID-19, it’s easy to experience fear and helplessness. America doesn’t dwell here, though, and history is replete with examples of Americans coming together in times of trouble.

Humanity rises above all odds to grow stronger in the face of disaster and loss. Wartimes of the past brought us a surge of American spirit with victory gardens and an abundance of volunteer organizations. Every person did their part. Now in the face of a global pandemic, that can-do attitude has emerged once again.

Honor Tag, an online platform…


Living in the digital age offers several unique opportunities — including new ways to celebrate America’s veterans and understand their sacrifices.

Military service is multi-generational. More than 16 million Americans served in World War II — over one-tenth of the U.S. population at the time. Today, of the 1.3 million active duty U.S. service personnel, an estimated 170,000 are currently deployed to serve our nation’s interest abroad. While these men and women come from many backgrounds, they share one important quality: they sacrifice to make America a safer place to live. However, while many civilians grasp that our troops often serve at great personal expense, missing holidays and birthdays, and enduring long separations from their families and friends, there is a…


Learning from the greats (and the not-so-greats)

It’s no secret that, with the meteoric rise of smartphone use around the world, game companies would want to produce titles that appeal to the billions of smartphone users. Many companies, like Supercell, Tencent and King have experienced massive success in their efforts to cater to the mobile community. Others like EA Mobile, Zynga and Nintendo have taken a little longer to see results, but are making some excellent progress. Still others, such as Atari, Telltale and THQ, to name a few, just couldn’t make the grade. …


Fond Memories and Not-so-Fond Memories

My time in games has been marked by a lot of managers. When I was at EA, we used to joke that, if you didn’t like your boss, you just needed to wait a month and you’ll have a new one. Such are the dynamics of the industry.

Like it or not, we are a product of our past leaders, good and bad. Sadly, too many software companies don’t invest time into leadership training. Companies often promote individual contributors into leadership roles without ascertaining whether or not that’s the right fit for them. Too many leaders lack the skills and…


If you’re not ready to cry, bleed and throw up all at once, you’re not ready to run a startup.

One day when I was working at Zynga, one of my developer colleagues tendered his resignation. He was done with the company and ready to move on. When we asked him where he was going, his reply was, to say the least, shocking: “I’m moving to a startup. …


Without a doubt, discussions around the merits of a remote workforce in software development are a hot topic at the moment. More and more companies around the globe are evaluating this model for their businesses.

Over the past couple of years, I have had the opportunity to work remotely, and while it is lovely to roll out of bed and saunter over to my workstation in pajamas, there are a lot of nuances that go into effectively leading a remote team.

A lot of articles go into this topic from the employee angle, but I want to tackle it from…


A few years ago, I was interviewing at a company (who shall remain nameless) for a Technical Program Manager role. The job description matched the type of work I had been doing for years and it seemed like my personality jelled with the team members who interviewed me. After the 3rd and final round of interviews, the recruiter called me back and told me I didn’t get the job. The reason: I wasn’t “technical enough”.

Since I had been working in software for nearly twenty years, I was understandably confused. I asked the recruiter what qualifies as “technical enough” and…


I used to refer to Electronic Arts Canada as “the monolith on the hill”. It was a large, sprawling and very secure complex that an extremely lucky few were allowed to call their place of work. It was at the gates of this great compound one drizzly November morning in 2001 that I recall, with great trepidation, starting my new career in the games industry.

Eighteen years later, not much has changed. What happens behind the hallowed doors of most game companies remains a mystery to the rest of the world and indeed even to many who work in those…

Devin Seto

I have been a leader in the games industry for nearly 20 years. With an array of experiences under my belt, I am excited to share what I’ve learned.

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