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Photo by Fancycrave on Unsplash

The universal foundations of design

“If you can design one thing,
you can design anything.”


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Look at all these buttons.

What do a fruit peeler, iPod and fighter jet have in common?

“…and we want it to be easy to use.”

“…we want to charge a fee for that.”

Option 1: Improve the interface


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Analysing 20 years of top 100's

tldr:

Longer more interesting version:


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How do you stack up?


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Moving beyond the user.


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Orbital not circular.


…all hail the new work order!

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  • highly organic and non-permanent structure
  • little formalisation of behaviour
  • low standardization of procedures
  • staff are deployed where needed, as needed
  • projects may not have executive mandate
  • roles are not clearly defined or assigned (open allocation)
  • selective decentralisation
  • power shifts to where it’s required

Why do we need this?

About

Dermot

I write articles about design, business and how to create digital products.

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