Implementing the Shimmer Effect in Jetpack Compose for Android Apps
Create Engaging Loading Animations with the Shimmer Effect in Jetpack Compose for Android Apps
Introduction:
Jetpack Compose, the modern UI toolkit for Android app development, offers powerful tools and capabilities to create engaging and interactive user interfaces. One such visually appealing feature is the shimmer effect, which provides a subtle animation that indicates content loading or placeholders. In this article, we will explore how to implement the shimmer effect in a Jetpack Compose-based Android app.
Prerequisites:
To follow along with this tutorial, it is assumed that you have basic knowledge of Jetpack Compose and are familiar with Kotlin programming language.
Implementation:
We will start by creating a new composable function called CountryListScreen
. This function will be responsible for displaying a button and the country list. Let's dive into the code:
In the CountryListScreen
function, we define two state variables: showCountryList
and showShimmerEffect
. The showCountryList
variable keeps track of whether the country list should be displayed, and showShimmerEffect
determines whether the shimmer effect should be shown or not. We use the Button
composable from Jetpack Compose to create a button labeled "Show Country". When the button is clicked, we set showCountryList
to true
and showShimmerEffect
to true
.
Next, we implement the shimmer effect in the ShimmerEffect
composable:
The ShimmerEffect
composable uses the rememberInfiniteTransition
to create a continuously repeating animation. We define an animatedValue
that transitions from 0 to 1 using animateFloat
. This value will control the position of the shimmer effect. Inside the Column
, we repeat the ShimmerItem
composable five times to create multiple shimmering elements.
Now, let’s dive into the ShimmerItem
composable. This composable is responsible for drawing the shimmer effect on a single item. Here's the code:
Inside the ShimmerItem
composable, we use a Box
composable as the parent to contain the shimmer effect. Within the Canvas
, we use the drawIntoCanvas
extension function to access the underlying android.graphics.Canvas
. We create a Paint
object and set it up with a linear gradient from transparent to white.
The colors
array defines the colors for the gradient, where we start with transparent, transition to white based on the animatedValue
, and end with transparent again. The positions
array defines the relative position of each color in the gradient.
We then create a LinearGradient
using the android.graphics.LinearGradient
class, specifying the start and end coordinates, the colors array, and the positions array. Next, we set the shader
of the Paint
object to the created gradient.
Inside the drawIntoCanvas
block, we use the nativeCanvas
property to access the underlying android.graphics.Canvas
. We use withSave
to save the current state of the canvas and perform the drawing operations within a scoped block. Finally, we create a RectF
object representing the rectangle's dimensions and draw a rounded rectangle on the canvas using the drawRoundRect
method.
Lastly, let’s take a look at the CountryList
composable:
The CountryList
composable is a simple composable function that displays a list of countries. It iterates over the countryList
and uses the Text
composable to display each country. We set the text color to Color.White
to ensure it stands out on the dark background.
Conclusion:
In this article, we explored how to implement the shimmer effect in a Jetpack Compose-based Android app. We walked through the code for creating a CountryListScreen
composable that displays a button and a country list. We also examined the ShimmerEffect
and ShimmerItem
composable functions responsible for rendering the shimmer effect. Finally, we implemented the CountryList
composable to display a list of countries with white text color.
Github Repository:-