Mobile, Locative & Urban Media: Location base Social Networks and Location base Mobile Games.
Before smartphones and tablets were introduced, the presentation of self with related to a location (places visited) is only limited to taking pictures and posting it on blogs, website and sharing stories (oral). The stories of places are only told and shared by radio, television and word of mouth. Back then it was difficult to read and write personal experiences of a place and linking them digitally. What we know about a place is what we have seen and heard from the traditional media.
Now almost all the smartphones and tablets have inbuilt GPS location tracking and location-aware apps. The GPS and location-aware apps are allowing users to check in and post reviews with their friends about a location in various ways (photography, videos and sound). Users can personalize and control their experiences of a location or users can read and write about a city. Through the use of location-aware apps like Facebook, Foursquare, Swarm, etc. people broadcast the recent places, café, hotels, historic places etc. they have visited and its experience. In a way, people now can control public space by making some location more visible than others (Adriana de Souza e Silva and Jordan Frith, p 35).
Some place gets popular through the use of LBSN. For example, some people will not be aware of a particular location but he might come across the place on Facebook Places or Foursquare of his friend. As a result, the person might want to visit it. Apps like WeChat can now connect you with people near by to interact and apps like Yelp can help you to read reviews of the nearby restaurant.
Location base mobile games (LBMG) like Ingress is a game developed by Google that turns the world around you into a battleground. Players take the role of members of rival secret societies fighting for control of a mysterious energy source called “exotic matter,” or “XM”. Players take their smartphones and travel to real world locations to gather XM and are able to connect locations in new and unprecedented ways.
Real-times narratives about the cities can be done with the help of a smartphone, projects like CityBeat and livelihood provide real-time narratives using social media data of how people use the city and shaping urban space. Through the use of mobile devices and location technologies, everyday people write and rewrite urban spaces based on their perception of a location. They collectively construct locations by writing blogs, publishing reviews about locations, participating in LBGM and updating status in LBSN. All these things were not possible before.
The evolution of location-aware technologies and tools is blurring the line between what is public and private. Through the use of a location-based social network, we are not only re-narrating locations, we are also broadcasting to the rest of the world our whole social life and habits. For example, when we use the Facebook Places or Foursquare, we are announcing what kind of social life we have. An advertiser might target you by using location base trackers to send the ad to your device