I was looking for a new game to get into and stumbled upon an ad for RPG maker. I ignored it at first and continued to look for a new game to play. I wanted something aesthetically pleasing, like Bastion or Ni No Kuni, but also with some serious substance, like Undertale or To The Moon. Within minutes of browsing through Steam, the RPG Maker ad popped up.
Outta my way RPG Maker, I HAVE GAMES TO LOOK FOR AND THINGS TO DO.
A few days and many, many disappointing demos later, that ad for RPG maker popped up a few more times. It’s haunting me, I thought. I clicked on the link and was awe-struck by all the games people have created and put on Steam. This was when I decided that I was going to make my own game.
I’m going to make a game in the exact setting that appeals most to me, with an art style I love, and with a story that will leave an impression on the player.
An RPG based in a time of knights and dragons and kings and queens. There will be wizards and cat people and whimsically shaped tree-houses. It’ll be drawn in a style nostalgic to Legend of Mana or Breath of Fire 3. Maybe I’ll let the player create the town like Harvest Moon: New Beginnings? Or maybe I’ll have the story split into different directions based on choices made during the story, like Until Dawn?
There are so many possibilities and so many different ways to go. I have no idea what I’m doing and I’ve never taken on such a large personal project before, BUT WHY SHOULD I LET THAT STOP ME?
I don’t want to be famous nor do I expect to gain any kind of popularity from this. I don’t expect to make any money off a game I created. I don’t expect anyone to be wow’ed by the artwork or the music. I don’t want to force the game’s story on anyone if all they want to do is fight monsters and break things. I don’t expect everyone to like my game.
However, I want the few people that like my game to take some time reflecting on the story and I want to make something for the sake of creating something.
I’ve spent every evening and most weekends for the last few weeks drawing concept art, outlining a story, storyboarding each milestone of the game, and doing research on best practices for making games. There are so many things to take into consideration that I often find myself lost in an internal dialogue for hours.
Would people hate this game if the main protagonist isn’t super attractive and/or sexy? Actually, would people hate the game if the main protagonist is a woman? Is it better to designate magic potions or food as the game’s healing items? Will I be labeled something horrible if I draw people of [insert ethnic background here] without being [insert ethnic background here] myself? Why are so many references to female armor the equivalent of chain mail bikinis?!
This is terrifying and arduous, but I haven’t been so pumped up like this in a very long time. Let’s see how everything pans out.