Developing VR Application for Flim industry.

First came sound, then color, then 3D — now virtual reality (VR) is lining itself up to be the next major innovation in filmmaking. Or perhaps that should be “experience-making.”

Persona

Name: human being (Those who love story)
Age: 8 to 80 years 
Occupation: ANY
Quote: “It’s all about Story because story is the key”
What motivates them: motivated by thoughts

Experience level with VR: None/little

Questions

How accessible would each VR platform be to your target student in terms of price? Take into account location, age, and income.

Mobile VR would be the most accessible and could its easy and cheap brought to the buyer/seller. Mobile VR is also less intimidating to first time VR users.After that mobile VR is not enough so we need oculus and vive. Now IMAX has revealed plans to develop a “premium location-based virtual reality offering.” Across cinemas, multiplexes and malls, IMAX will offer studio-quality VR experiences created by Hollywood filmmakers.

How interactive does your experience need to be? For example, do I need to pick things up or could I get away with just looking at objects?

For cinema The app probably doesn’t need to be interactive. It could be made slightly interactive by providing users more details of the property when they click on certain objects.hope in feature we can interact with film characters.

Spielberg -“I think we’re moving into a dangerous medium with virtual reality,The only reason I say it is dangerous is because it gives the viewer a lot of latitude not to take direction from the storytellers but make their own choices of where to look.I just hope it doesn’t forget the story when it starts enveloping us in a world that we can see all around us and make our own choices to look at.”

How realistic do your visuals need to be? For example, could I use 2D images and videos in a 3D Environment or do you need high poly 3D models.

The visuals should be realistic and if we add CG and VFX Than its give the viewer a clear sense of scale and the best impression of story. high quality 2D images can probably be used. There should or not be a need for many high poly 3D models that depend on contain of film .

Does my user need to feel like a participant in the experience or can they be a passive viewer? Could they be both?

Now at this time The user can be a passive viewer just exploring the in VR.

Storytellers of the filmmaking variety traditionally like to lead the viewer on a journey which is predetermined for them. With VR, viewers are essentially being let loose in a story to explore it for themselves. This requires a whole new film grammar which is certainly exciting but does turn the tables on the filmmakers

Given the answers above, what are potential platforms you could use for your experience?

It is a bold move by IMAX, which calls VR a “unique opportunity” to create a differentiated, destination-based experience. The company has had success with this concept with its gigantic cinema screens, but VR is specifically designed to cut the user off from the outside world.

One of the high end platforms would be cool but Given the requirements above, mobile VR will work best for now because acceptability.

Among those showing virtual reality films was Madagascar co-director Eric Darnell, whose six-minute short Invasion! tells the story of a world taken over by aliens.“It really is just a brand new language.”