Software design patterns serve as the backbone of robust and scalable software development. Whether you’re a beginner or an experienced developer, understanding design patterns is essential for crafting efficient, maintainable, and scalable software solutions.
In this guide, we’ll explore the fundamentals of design patterns, their evolution, criticisms, classifications, and the practical aspects of applying them in software development.
Introducing design patterns: The language of efficient software design
Design patterns are more than just solutions to common problems; they are the language of efficient software design. Originating from the architectural realm, design patterns found their way into software development through the groundbreaking work of Christopher Alexander and later the “Gang of Four” authors.
At their core, design patterns are reusable templates that empower developers to address recurring challenges in software design. They offer a structured approach, promoting adaptability for specific design problems.
Evolution of design patterns: A journey from Architecture to Software Development
Christopher Alexander’s architectural concepts laid the foundation for design patterns, which were later adapted for software by the “Gang of Four.” Their seminal book, “Design Patterns: Elements of Usable Objects,” introduced 23 design patterns to the software development community, marking a turning point in how developers approached design challenges.
The book, known to most as the “Gang of Four” book, provided three Python solutions for various problems in object-oriented design. Design patterns were then adopted and applied in programming languages beyond Python.
Importance of design patterns: Enhancing communication and establishing a shared language
Design patterns play a pivotal role in software development, providing standardized solutions that enhance communication among developers and establish a shared language for discussing design principles. They act as a common vocabulary, facilitating seamless collaboration and enabling developers to effectively convey complex design ideas.
Design patterns offer several benefits for software development:
- Reusability: Design patterns provide reusable solutions to common problems, reducing the need to reinvent the wheel and promoting code reuse.
- Flexibility: Design patterns are designed to be adaptable, allowing them to be tailored to specific requirements and contexts.
- Communication: Design patterns establish a shared language among developers, improving communication and collaboration.
- Maintainability: Design patterns can lead to more maintainable code, making it easier to understand, modify, and extend over time.
Criticism: Striking a balance between pattern utilization and critical thinking
Despite their significance, criticisms have been raised concerning the use of design patterns, emphasizing the need for developers to apply them judiciously and avoid lazy thinking. Some argue that an overreliance on established patterns can stifle creativity and hinder the development of critical thinking skills.
Some developers may blindly apply patterns without adapting them to the specific context, leading to unnecessary implementations even for simple tasks. Critics also argue that design patterns might encourage the use of weak programming languages.
They advocate for a comprehensive structure of a design pattern that encompasses elements such as motivation, problem, solution, structure, implementation, and examples to ensure meaningful application.
Design patterns keep evolving
As developers gain knowledge, they often create their own design patterns tailored to specific challenges. This evolution reflects the dynamic nature of software design, with individuals developing new patterns based on their experiences and the evolving landscape of software development.
Design patterns are often grouped into classes and subclasses based on their characteristics and applications.
Types of design patterns
Design patterns can be classified into different types and categories, often grouped into classes and subclasses based on their characteristics and applications. The various types of design patterns include idioms, architectural patterns, creation, structural, and behavioral patterns.
- Idioms patterns are language-specific and address particular concepts. For instance, Java has patterns for exception handling, providing language-specific solutions for common programming challenges.
- Architectural patterns transcend the boundaries of specific programming languages and can be employed in designing entire applications. They focus on organizing the overall structure of a system, providing flexibility and adaptability in application design.
Design patterns can be further categorized into three main groups: creation, structural, and behavioral.
1. Creation patterns
Creation design patterns are the oldest and most well-known. They include patterns like the factory method, the observer pattern, and the singleton pattern. These patterns are often used to solve fundamental design problems, such as how to create objects, how to communicate between objects, and how to manage object lifetimes.
The factory method pattern is used to create objects of different types. It is a good choice when you need to create objects of different types, but don’t want to create them directly.
Imagine you are developing a banking application and need to create different types of accounts, such as savings accounts, checking accounts, and investment accounts. Instead of creating separate code for each type of account, you can use the factory method pattern to create a factory class that can create different types of account objects based on the type of account you need.
The observer pattern is used to notify objects of changes to other objects. It is a good choice when you need to keep objects up-to-date with changes to other objects.
Consider a scenario where you are developing a stock trading platform and want to notify all users whenever the price of a particular stock changes. You can use the observer pattern to create a subject class that represents the stock data and observer classes that represent the users. When the stock price changes, the subject class can notify all observers, and the observer classes can update their displays accordingly.
The singleton pattern is used to ensure that there is only one instance of a class. It is a good choice when you need to ensure that there is only one instance of a class, and that all access to the class goes through a single instance.
Imagine you are building a financial reporting application and want to ensure that there is only one instance of the financial reporting data running at any given time. You can use the singleton pattern to create a singleton class that represents the financial reporting data. This ensures that only one instance of the financial reporting data can exist, and all access to the financial reporting data goes through a single instance.
2. Structural patterns
Structural design patterns are used to create larger, more complex systems. They include patterns like the composite pattern, the decorator pattern, and the facade pattern. These patterns are often used to organize code, to make it more modular and reusable, and to hide internal complexity.
The composite pattern is used to group objects into a tree structure. It is a good choice when you need to group objects into a tree structure, and you want to be able to treat the group as a single object.
Consider a company’s financial organization, which is a hierarchical structure of departments and divisions. You can use the composite pattern to represent the financial organization in your code. Each department and division can be represented as a composite object, and the composite objects can be nested to represent the hierarchical structure of the financial organization.
The decorator pattern is used to add additional functionality to an object without changing the object’s class. It is a good choice when you need to add additional functionality to an object, but don’t want to change the object’s class.
Imagine you are designing a loan application form and want to add a validation rule that ensures the applicant’s age is at least 18 years old. You can use the decorator pattern to create a decorator class that adds the age validation rule to the loan application form class. This allows you to add the age validation rule to the loan application form without modifying the loan application form class itself.
The facade pattern is used to hide the internal complexity of a system. It is a good choice when you need to hide the internal complexity of a system, and you want to provide a simple interface for users to interact with the system.
Consider a complex financial system with multiple components that interact with each other, such as account management, transaction processing, and reporting. You can use the facade pattern to create a facade class that provides a simplified interface for users to interact with the system. This hides the internal complexity of the system and makes it easier for users to understand and use the system.
3. Behavioural patterns
Behavioural design patterns are used to define interactions between objects. They include patterns like the strategy pattern, the template method pattern, and the state pattern. These patterns are often used to encapsulate logic, to make code more flexible, and to make it easier to change behavior without changing code.
The strategy pattern is used to define a family of algorithms, and to encapsulate each algorithm in a separate object. It is a good choice when you need to define a family of algorithms, and you want to be able to select the algorithm to use at runtime.
Imagine you are developing a financial analysis tool and want to allow users to choose different analysis methods. You can use the strategy pattern to create a strategy class for each analysis method. When the user chooses an analysis method, you can select the corresponding strategy class and use it to perform the analysis.
The template method pattern is used to define a skeleton of an algorithm, and to allow subclasses to provide specific steps of the algorithm. It is a good choice when you need to define a skeleton of an algorithm, but you want to allow subclasses to vary the specific steps of the algorithm.
Consider a process that involves multiple steps, such as processing a credit card payment. You can use the template method pattern to define the overall flow of the process in a template class and allow subclasses to provide specific implementations for each step. This ensures that all subclasses follow the same overall flow, but they can customize the specific steps to their needs.
The state pattern is used to allow an object to change its behavior when its state changes. It is a good choice when you need to allow an object to change its behavior when its state changes, and you want to do so in a way that is easy to maintain.
Imagine you are designing an automated teller machine (ATM) that allows users to perform different transactions, such as withdrawing money, depositing money, and checking their balance. You can use the state pattern to represent the different states of the ATM, such as idle, waiting for card, processing transaction, and out of service.
Each state can be represented by a state class, and the ATM can transition between states based on user input. This allows the ATM to behave differently depending on its current state.
By understanding and applying these design patterns, software developers can create more maintainable, flexible, and scalable solutions while solving common design challenges in a systematic and proven manner.
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