- This error indicates that the Unity version you are trying to build with is not available on the agent or it’s not located at the default location. There’s a setting in the build task itself that lets you specify where to look for the Unity editor folder. Generally I recommend having Unity Hub installed on the build agent. This way all version can be managed easily.
- Make sure you have set the right scope for the Personal Access Token you are using to register the agent. It can’t find the pool name because it does not have read access I guess. You can find a detailed description on how to setup an agent here: https://docs.microsoft.com/en-us/azure/devops/pipelines/agents/v2-windows?view=vsts
Please let me know if you need further assistance.