Full disclaimer: I didn’t finish an Indie Game myself (yet), so one might argue that I don’t know what I am talking about. This is especially true for the marketing side of the game.
What I did do though: I created various products for clients in the companies I worked for, so I have some credibility in getting things done and especially in the fine arts of selling and finishing a project. I also created a couple of prototypes to get a grip.
But an Indie Game is something that you can do as a single person (or in a small team) without the help of big companies and shelling out piles of money.
The only thing that stands between the idea and a finished game is you — and maybe the lack of knowledge on how to do it. Several people around the web try to change this and spread the knowledge, and I became one of them now. I am in the process of creating a series of YouTube tutorials aimed at the very beginner, which you can find here. They should walk you through the steps of creating a web application — in this case a game - with not much more than a text editor and a browser.
If you are already sold, then stop reading and start creating!
If not - let me make a statement and give you some examples. This is not so much about my tutorial series, but rather about an exciting opportunity.
So, first …
… the statement:
The phenomenon of Indie Games creates the fertile soil for a new art form and as such will breed the next generation of story telling.
It is also a market that AAA game studios start to fear.
In books, depth comes from the words you read; in film, additional nuances emerge from hearing and seeing a scene. In games, you can discover further depth from doing the scene.
Just to drop a few more names:
I probably forgot a couple of games and I know that there are games out there that I am not aware of. Note: these are not made in HTML5/JS (at least not to my knowing) but HTML5/JS is up to the task to be used for game development.
But whatever you want your game to be, it is important to notice that you can start with not much more than a text editor and a browser. This is also true if you want to create ‘classic’ stand-alone executables for desktop computers (keyword: node-webkit) or for mobile devices (keyword: phonegap). Of course you will need more assets the more sophisticated your game will be.
Thanks for reading.