Diego Rodríguez León10 Consejos Para Ingresar a la Industria Peruana de Videojuegos (Parte 2)Detallada publicación sobre las maneras más comunes de ingresar a la industria. Subjetivas y falibles, pero definitivamente muy útiles.Aug 22, 2021Aug 22, 2021
Diego Rodríguez León10 Consejos Para Ingresar a la Industria Peruana de Videojuegos (Parte 1)Detallada publicación sobre las maneras más comunes de ingresar a la industria. Subjetivas y falibles, pero definitivamente muy útiles.Aug 22, 2021Aug 22, 2021
Diego Rodríguez LeóninLEAP Vault of KnowledgeTunche DevBlog 5 — Level Design“This is how we do it.”Oct 5, 2017Oct 5, 2017
Diego Rodríguez LeóninLEAP Vault of KnowledgeTunche DevBlog 4 — Fresh looks“What are we missing?”Jun 16, 2017Jun 16, 2017
Diego Rodríguez LeóninLEAP Vault of KnowledgeEl Tunche DevBlog 3 — Rumi, the Shaman“The big-eyed shaman.”Apr 26, 2017Apr 26, 2017
Diego Rodríguez LeóninLEAP Vault of KnowledgeEl Tunche DevBlog 2 — The essence of beat ’em ups“On our way to great things.”Apr 19, 20171Apr 19, 20171
Diego Rodríguez LeóninLEAP Vault of KnowledgeEl Tunche DevBlog 1 — A brief overview of the game“This is our biggest game yet!”Apr 10, 2017Apr 10, 2017
Diego Rodríguez LeóninLEAP Vault of KnowledgeJuan Pablo “Jeipi” Cabrejos, idea man by design.Quote: “Hmmm!” — Jeipi, whenever he gets a new idea.Oct 31, 2016Oct 31, 2016
Diego Rodríguez LeóninLEAP Vault of KnowledgeFlow in Video GamesThe concept of Flow was first developed by Hungarian psychologist Mihaly Csikszentmihalyi, a notable researcher in the study of happiness…Sep 27, 2016Sep 27, 2016