Divya Takinthe joyus blogHow much is a super fan worth to your brand?This is a difficult question to answer, because every brand wants and needs some super fans, but how do you define what a superfan is and…Mar 1, 2022Mar 1, 2022
Divya TakWhy you should read Queer RomanceEver read fiction and feel like, the romance is so dry. The characters so bland. The conflict soooo artificial. Does your feminist blood…Jul 19, 2019Jul 19, 2019
Divya Tak#50/100 Days of experience: About grinding — THE ENDIf you’ve played any game, chances are you have come across a mechanic which requires grinding. Maybe it is fighting lower level monsters…Jun 24, 2019Jun 24, 2019
Divya Tak#49/100 Days of experience: Keep it interestingLast few articles were about difficulty-curves in experiences, and that is one way to keep things interesting. But the human mind is…Feb 22, 2019Feb 22, 2019
Divya Tak#48/100 Days of experience: Your user is smartYou are smart. Your users are smart. So create for their smartness. Give them something that makes them smarter. Something that builds a…Feb 19, 2019Feb 19, 2019
Divya Tak#47/100 Days of experience: Why would you make life so hard?If you've been reading along till now, you might think that I am just advocating for making anything that you are making super difficult…Feb 4, 2019Feb 4, 2019
Divya Tak#46/100 Days of experience: Why introduce difficultyIn his book “emotional design” Don Norman points out three different levels on which a design can be experienced. Functional, where the…Jan 29, 2019Jan 29, 2019
Divya Tak#45/100 Days of experience: Choose your difficultyIf you have played games, you would be very familiar with a difficulty selection screen. It the screen before the start of a game where…Jan 28, 2019Jan 28, 2019
Divya TakinDesign Led#44/100 Days of experience: Difficulty curve control; or designing for long term usageAnything that you create that isn't an absolute necessity for your user, will benefit greatly from understanding how the relationship with…Jan 22, 2019Jan 22, 2019