🔍Using OnDrawGizmos() in Unity
The ‘OnDrawGizmos’ method is a visual debugging tool that can help you verify your game logic on the go.
It allows you to check important aspects such as monitoring enemy behavior or if your player is grounded to enable jumping.
This method is automatically called during the Scene rendering process in the Unity Editor, providing immediate feedback without needing to run your game.
You can utilize different types of gizmos, including lines, spheres, or cubes, depending on your specific needs.
Also, if you only want to view the gizmos for a particular object, you can use the ‘OnDrawGizmosSelected’ method.
Where to use ‘OnDrawGizmos’?
Visualizing pathfinding algorithms and monitoring tower-shooting enemy behaviors are just a few examples of its applications.
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