Magic Fundamentals by Daniel Goetschel

Dl Goetschel
9 min readFeb 10, 2024

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Edge

ยน Magic discourse isnโ€™t sensitive to the fact players are making simple mistakes.

ยฒ Magic discourse pays attention to elaborate fantastical scenarios.

The elaborate fantastical scenarios are irrelevant because ยน

ยณ Edge in Magic is nebulous, how do players gain an advantage over each other?

To answer this people often ยฒ

In my view, all players including top pros have a difficult time avoiding making โ€œsimple mistakesโ€.

A player can gain a tremendous advantage by trying to avoid simple mistakes. To answer ยณ you donโ€™t need to create fantastical theoretical scenarios based on unfounded assumptions.

๐˜ ๐˜ฐ๐˜ถ ๐˜ฅ๐˜ฐ๐˜ฏโ€™๐˜ต ๐˜ฏ๐˜ฆ๐˜ฆ๐˜ฅ ๐˜ต๐˜ฐ๐˜ฏ๐˜ด ๐˜ฐ๐˜ง ๐˜๐˜˜ ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜ฃ๐˜ถ๐˜ด๐˜ช๐˜ฏ๐˜ฆ๐˜ด๐˜ด. ๐˜ ๐˜ฎ๐˜ฆ๐˜ข๐˜ฏ, ๐˜บ๐˜ฐ๐˜ถ ๐˜ฉ๐˜ข๐˜ท๐˜ฆ ๐˜ต๐˜ฐ ๐˜ฉ๐˜ข๐˜ท๐˜ฆ ๐˜ฆ๐˜ฏ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ ๐˜๐˜˜ ๐˜ต๐˜ฐ ๐˜จ๐˜ฆ๐˜ต ๐˜ง๐˜ณ๐˜ฐ๐˜ฎ ๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ ๐˜ต๐˜ฐ ๐˜ฅ๐˜ฐ๐˜ธ๐˜ฏ๐˜ต๐˜ฐ๐˜ธ๐˜ฏ ๐˜–๐˜ฎ๐˜ข๐˜ฉ๐˜ข, ๐˜ฃ๐˜ถ๐˜ต ๐˜บ๐˜ฐ๐˜ถ ๐˜ฅ๐˜ฐ ๐˜ฏ๐˜ฐ๐˜ต ๐˜ฉ๐˜ข๐˜ท๐˜ฆ ๐˜ต๐˜ฐ ๐˜ฃ๐˜ฆ ๐˜ข๐˜ฃ๐˜ญ๐˜ฆ ๐˜ต๐˜ฐ ๐˜ฑ๐˜ญ๐˜ข๐˜บ ๐˜ต๐˜ฉ๐˜ณ๐˜ฆ๐˜ฆ-๐˜ฅ๐˜ช๐˜ฎ๐˜ฆ๐˜ฏ๐˜ด๐˜ช๐˜ฐ๐˜ฏ๐˜ข๐˜ญ ๐˜ค๐˜ฉ๐˜ฆ๐˜ด๐˜ด ๐˜ฐ๐˜ณ ๐˜ฃ๐˜ฆ ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ต๐˜ฐ๐˜ฑ ๐˜ญ๐˜ฆ๐˜ข๐˜จ๐˜ถ๐˜ฆ๐˜ด ๐˜ช๐˜ฏ ๐˜ต๐˜ฆ๐˜ณ๐˜ฎ๐˜ด ๐˜ฐ๐˜ง ๐˜ฃ๐˜ณ๐˜ช๐˜ฅ๐˜จ๐˜ฆ ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ช๐˜ฏ๐˜จ ๐˜ฐ๐˜ณ ๐˜ด๐˜ฐ๐˜ฎ๐˜ฆ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜จ ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜ด๐˜ฐ๐˜ณ๐˜ต. โ€” ๐˜‰๐˜ถ๐˜ง๐˜ง๐˜ฆ๐˜ต

Luck

People seem to get upset when they lose games of Magic even though itโ€™s a high variance game (similar to poker) where itโ€™s very hard to win more than 60% of your games. If you are expecting to lose 40% of your games why do losses bother you? My view is the point of magic is to try and make your decisions as well as possible and see where cards lay, just like you would do in poker and winning/losing is completely irrelevant (except as a feedback mechanism). โด

In other words, if you feel upset because you lost in magic, you can zoom out and note nothing upsetting has actually transpired.

Anxiety

People often get stressed before events because they subconsciously have expectations and fear the scenario where they donโ€™t meet them, free yourself of expectations and enjoy losing. Even for random games on the arena ladder you desire winning, you subconsciously framed winning as the goal. You become frustrated on a meaningless loss due to this. I recommend not viewing winning as a goal, because โด View learning as the goal. Remember there is no reason to be upset. Your mind is playing tricks on you. Prefer to enjoy losing.

๐˜๐˜ง ๐˜บ๐˜ฐ๐˜ถ ๐˜ฎ๐˜ข๐˜ฌ๐˜ฆ ๐˜ข๐˜ฏ๐˜บ ๐˜ฎ๐˜ช๐˜ด๐˜ต๐˜ข๐˜ฌ๐˜ฆ๐˜ด, ๐˜บ๐˜ฐ๐˜ถ ๐˜๐˜ˆ๐˜๐˜Œ ๐˜ต๐˜ฐ ๐˜ฑ๐˜ข๐˜บ. โ€” ๐˜๐˜ญ๐˜ฐ๐˜บ๐˜ฅ ๐˜”๐˜ข๐˜บ๐˜ธ๐˜ฆ๐˜ข๐˜ต๐˜ฉ๐˜ฆ๐˜ณ

Noise

๐˜ž๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ๐˜ฐ๐˜ง ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜ค๐˜ข๐˜ฏ๐˜ฏ๐˜ฐ๐˜ต ๐˜ด๐˜ฑ๐˜ฆ๐˜ข๐˜ฌ, ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ๐˜ฐ๐˜ง ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜ฎ๐˜ถ๐˜ด๐˜ต ๐˜ฃ๐˜ฆ ๐˜ด๐˜ช๐˜ญ๐˜ฆ๐˜ฏ๐˜ต. โ€” ๐˜“๐˜ถ๐˜ฅ๐˜ธ๐˜ช๐˜จ ๐˜ž๐˜ช๐˜ต๐˜ต๐˜จ๐˜ฆ๐˜ฏ๐˜ด๐˜ต๐˜ฆ๐˜ช๐˜ฏ

๐˜–๐˜ฏ๐˜ฆ ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฃ๐˜ช๐˜จ๐˜จ๐˜ฆ๐˜ด๐˜ต โ€œ๐˜ฎ๐˜ฆ๐˜ต๐˜ขโ€ ๐˜ฐ๐˜ง ๐˜ต๐˜ฐ๐˜ฅ๐˜ข๐˜บ ๐˜ช๐˜ด ๐˜ฑ๐˜ฑ๐˜ญ ๐˜ฆ๐˜ฒ๐˜ถ๐˜ข๐˜ญ๐˜ธ๐˜ฆ๐˜ช๐˜จ๐˜ฉ๐˜ต๐˜ช๐˜ฏ๐˜จ ๐˜ฆ๐˜ท๐˜ฆ๐˜ณ๐˜บ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜จ. ๐˜Š๐˜ฉ๐˜ข๐˜ณ๐˜ต๐˜ด ๐˜ฅ๐˜ข๐˜ต๐˜ข ๐˜ต๐˜ณ๐˜ถ๐˜ต๐˜ฉ ๐˜ฐ๐˜ฑ๐˜ช๐˜ฏ๐˜ช๐˜ฐ๐˜ฏ ๐˜ฏ๐˜ถ๐˜ฎ๐˜ฃ๐˜ฆ๐˜ณ๐˜ด โ€” ๐˜ช๐˜ตโ€™๐˜ด ๐˜ข๐˜ญ๐˜ญ ๐˜ฆ๐˜ฒ๐˜ถ๐˜ข๐˜ญ๐˜ธ๐˜ฆ๐˜ช๐˜จ๐˜ฉ๐˜ต๐˜ฆ๐˜ฅ. ๐˜ˆ ๐˜ค๐˜ฐ๐˜ฏ๐˜ด๐˜ฆ๐˜ฒ๐˜ถ๐˜ฆ๐˜ฏ๐˜ค๐˜ฆ ๐˜ฐ๐˜ง ๐˜ด๐˜ฐ ๐˜ฎ๐˜ถ๐˜ค๐˜ฉ ๐˜ช๐˜ฏ๐˜ง๐˜ฐ ๐˜ฐ๐˜ถ๐˜ต ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ. ๐˜Œ๐˜ฒ๐˜ถ๐˜ข๐˜ญ ๐˜ธ๐˜ฆ๐˜ช๐˜จ๐˜ฉ๐˜ต๐˜ช๐˜ฏ๐˜จ ๐˜ฏ๐˜ฐ๐˜ฏ๐˜ด๐˜ฆ๐˜ฏ๐˜ด๐˜ช๐˜ค๐˜ข๐˜ญ ๐˜ฐ๐˜ฑ๐˜ช๐˜ฏ๐˜ช๐˜ฐ๐˜ฏ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ด๐˜ฐ๐˜ฎ๐˜ฆ ๐˜ต๐˜ณ๐˜ถ๐˜ต๐˜ฉ. 1 ๐˜ฎ๐˜ช๐˜ฏ ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ต ๐˜ธ๐˜ช๐˜ต๐˜ฉ 200 ๐˜ฅ๐˜ข๐˜บ ๐˜Œ๐˜”๐˜ˆ. 99% ๐˜ฐ๐˜ง ๐˜ช๐˜ต ๐˜ข๐˜ญ๐˜ญ ๐˜ช๐˜ณ๐˜ณ๐˜ฆ๐˜ญ๐˜ฆ๐˜ท๐˜ข๐˜ฏ๐˜ต. โ€” ๐˜–๐˜น๐˜ž๐˜ช๐˜ต๐˜ต๐˜จ๐˜ฆ๐˜ฏ๐˜ด๐˜ต๐˜ฆ๐˜ช๐˜ฏ

Iโ€™d propose the quickest way to level up in Magic is to completely stop listening to other Magic players and cultivate your own views. (The second is to not autopilot and manually think through the pros/cons of your options.)

I heard a dota player once say to ignore all your teammates, if you listen to their advice you will perform at their level and you will end up making their mistakes. To learn you need to form your own ideas and make your own mistakes to reflect and learn from those experiences. The same applies to Magic, Magic players generally say untrue things, are very hyperbolic and tend to care more about arguing their random viewpoint they are attached to as opposed to uncovering what is true. If you had a โ€œtruth detectorโ€ and applied it to all the magic discourse 99% would likely end up turning out โ€œuntrueโ€.

To try and avoid being deceived when you hear something ask if itโ€™s true, and where the personโ€™s information/knowledge/experience is coming from and how much would they bet on themself being right/wrong on that statement. An underrated element of discourse is stating your conviction/confidence level in your opinions.

๐˜›๐˜ฉ๐˜ช๐˜ด ๐˜ช๐˜ด ๐˜ฏ๐˜ฐ๐˜ต ๐˜ข ๐˜ฃ๐˜ถ๐˜ด๐˜ช๐˜ฏ๐˜ฆ๐˜ด๐˜ด ๐˜ธ๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ ๐˜บ๐˜ฐ๐˜ถ ๐˜ต๐˜ข๐˜ฌ๐˜ฆ ๐˜ฑ๐˜ฐ๐˜ญ๐˜ญ๐˜ด, ๐˜ช๐˜ตโ€™๐˜ด ๐˜ข ๐˜ฃ๐˜ถ๐˜ด๐˜ช๐˜ฏ๐˜ฆ๐˜ด๐˜ด ๐˜ธ๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ ๐˜บ๐˜ฐ๐˜ถ ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜ฌ. ๐˜ˆ๐˜ฏ๐˜ฅ ๐˜‰๐˜ฆ๐˜ฏ ๐˜Ž๐˜ณ๐˜ข๐˜ฉ๐˜ข๐˜ฎ ๐˜ธ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ ๐˜ด๐˜ข๐˜บ ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜บ๐˜ฐ๐˜ถโ€™๐˜ณ๐˜ฆ ๐˜ฏ๐˜ฐ๐˜ต ๐˜ณ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ฐ๐˜ณ ๐˜ธ๐˜ณ๐˜ฐ๐˜ฏ๐˜จ ๐˜ฃ๐˜ฆ๐˜ค๐˜ข๐˜ถ๐˜ด๐˜ฆ ๐˜ข ๐˜ต๐˜ฉ๐˜ฐ๐˜ถ๐˜ด๐˜ข๐˜ฏ๐˜ฅ ๐˜ฑ๐˜ฆ๐˜ฐ๐˜ฑ๐˜ญ๐˜ฆ ๐˜ข๐˜จ๐˜ณ๐˜ฆ๐˜ฆ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜บ๐˜ฐ๐˜ถ. ๐˜ˆ๐˜ฏ๐˜ฅ ๐˜บ๐˜ฐ๐˜ถโ€™๐˜ณ๐˜ฆ ๐˜ฏ๐˜ฐ๐˜ต ๐˜ณ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ฐ๐˜ณ ๐˜ธ๐˜ณ๐˜ฐ๐˜ฏ๐˜จ ๐˜ฃ๐˜ฆ๐˜ค๐˜ข๐˜ถ๐˜ด๐˜ฆ ๐˜ข ๐˜ต๐˜ฉ๐˜ฐ๐˜ถ๐˜ด๐˜ข๐˜ฏ๐˜ฅ ๐˜ฑ๐˜ฆ๐˜ฐ๐˜ฑ๐˜ญ๐˜ฆ ๐˜ฅ๐˜ช๐˜ด๐˜ข๐˜จ๐˜ณ๐˜ฆ๐˜ฆ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜บ๐˜ฐ๐˜ถ. ๐˜ ๐˜ฐ๐˜ถโ€™๐˜ณ๐˜ฆ ๐˜ณ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ฃ๐˜ฆ๐˜ค๐˜ข๐˜ถ๐˜ด๐˜ฆ ๐˜บ๐˜ฐ๐˜ถ๐˜ณ ๐˜ง๐˜ข๐˜ค๐˜ต๐˜ด ๐˜ข๐˜ฏ๐˜ฅ ๐˜บ๐˜ฐ๐˜ถ๐˜ณ ๐˜ณ๐˜ฆ๐˜ข๐˜ด๐˜ฐ๐˜ฏ๐˜ช๐˜ฏ๐˜จ ๐˜ข๐˜ณ๐˜ฆ ๐˜ณ๐˜ช๐˜จ๐˜ฉ๐˜ต. โ€” ๐˜‰๐˜ถ๐˜ง๐˜ง๐˜ฆ๐˜ต

A concept that has a lot of noise around it is metagaming and deck selection. Look at old magic coverage, a modern gp from the early 2010s. Popular decks were merfolk, zoo, twin, amulet, infect, abzan with premier 4 drop siege rhino, jeskai control. In hindsight itโ€™s very clear itโ€™s egregious to not have registered amulet or twin yet their meta makeup was small. You can imagine the discourse of those days, people pontificating about how their merfolk deck was good vs twin, how zoo was well positioned in the meta because of some ridiculous argument. But as time passes and we look back the out performers shine so brightly against everything else and all the metagame discourse is revealed as total nonsense.

Imagine if Army A had machine guns, and general of Army B said โ€œwe need to use bows and arrows to metagame for their machine guns, they will run out of ammunition but we will have more arrows, also their bullets will be expensive and our arrows will be cheap to manufactureโ€. This is EXACTLY what magic players sound like when they are discussing how playing Knight of the Reliquary in Legacy is their plan to metagame against Delver.

๐˜Ž๐˜ฐ๐˜ฐ๐˜ฅ ๐˜ญ๐˜ข๐˜ฏ๐˜จ๐˜ถ๐˜ข๐˜จ๐˜ฆ ๐˜ช๐˜ด ๐˜ฎ๐˜ฐ๐˜ณ๐˜ฆ ๐˜ง๐˜ฐ๐˜ณ ๐˜ข ๐˜ด๐˜ฐ๐˜ถ๐˜ณ๐˜ค๐˜ฆ ๐˜ฐ๐˜ง ๐˜ค๐˜ญ๐˜ข๐˜ณ๐˜ช๐˜ต๐˜บ ๐˜ต๐˜ฉ๐˜ข๐˜ฏ โ€œ๐˜ข๐˜ญ๐˜ฑ๐˜ฉ๐˜ข,โ€ ๐˜ต๐˜ฉ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ ๐˜ช๐˜ต ๐˜ค๐˜ข๐˜ฏ ๐˜ข๐˜ฑ๐˜ฑ๐˜ฆ๐˜ข๐˜ณ ๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ต๐˜ฐ๐˜ฐ. ๐˜Ž๐˜ณ๐˜ข๐˜ฃ ๐˜ด๐˜ฐ๐˜ฎ๐˜ฆ ๐˜ฑ๐˜ฉ๐˜ณ๐˜ข๐˜ด๐˜ฆ๐˜ด ๐˜ง๐˜ช๐˜ฏ๐˜ข๐˜ฏ๐˜ค๐˜ฆ ๐˜ฑ๐˜ฑ๐˜ญ ๐˜ต๐˜บ๐˜ฑ๐˜ช๐˜ค๐˜ข๐˜ญ๐˜ญ๐˜บ ๐˜ถ๐˜ด๐˜ฆ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ด๐˜ฆ๐˜ฆ ๐˜ฉ๐˜ฐ๐˜ธ ๐˜ต๐˜ฉ๐˜ฆ๐˜บโ€™๐˜ณ๐˜ฆ ๐˜ต๐˜บ๐˜ฑ๐˜ช๐˜ค๐˜ข๐˜ญ๐˜ญ๐˜บ ๐˜ฃ๐˜ณ๐˜ฐ๐˜ฌ๐˜ฆ๐˜ฏ ๐˜ฐ๐˜ณ ๐˜ฎ๐˜ช๐˜ด๐˜ญ๐˜ฆ๐˜ข๐˜ฅ๐˜ช๐˜ฏ๐˜จ. โ€œ๐˜™๐˜ช๐˜ด๐˜ฌ ๐˜ข๐˜ด๐˜ด๐˜ฆ๐˜ตโ€ โ€œ๐˜๐˜ข๐˜ญ๐˜ถ๐˜ฆ ๐˜ข๐˜ค๐˜ค๐˜ณ๐˜ถ๐˜ข๐˜ญโ€ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ด๐˜ฐ ๐˜ฐ๐˜ฏ. ๐˜ˆ๐˜ฑ๐˜ฑ๐˜ญ๐˜บ ๐˜ธ๐˜ณ๐˜ฐ๐˜ฏ๐˜จ ๐˜ธ๐˜ฐ๐˜ณ๐˜ฅ๐˜ด ๐˜ต๐˜ฐ ๐˜ช๐˜ฅ๐˜ฆ๐˜ข๐˜ด ๐˜ข๐˜ฏ๐˜ฅ ๐˜ญ๐˜ฐ๐˜ด๐˜ฆ ๐˜ฎ๐˜ฐ๐˜ฏ๐˜ฆ๐˜บ. โ€” ๐˜–๐˜น๐˜ž๐˜ช๐˜ต๐˜ต๐˜จ๐˜ฆ๐˜ฏ๐˜ด๐˜ต๐˜ฆ๐˜ช๐˜ฏ

Itโ€™s human instinct to try to Intuit what others are thinking. The problem is when people try to imagine other peopleโ€™s thought patterns they are making tons of unfounded assumptions. If you are sitting there thinking โ€œwell they must think xyz because yxzโ€ when in reality 80% of the field is playing โ€œMerfolkโ€ to โ€œmetagameโ€ and they canโ€™t finish a match without making a handful of punts. View section ยน ยฒ

Look I am not saying you canโ€™t get an idea of what your opponents hands are based on how they have sequenced, or have an idea of what the meta will look but I am just saying when you start thinking stuff like โ€œeveryone knows X so the metagameโ€ itโ€™s easy to start making assumptions that sound like they make sense on paper, but in reality you are kind of wasting time thinking of very abstract stuff when there are very real and material things it would be more fruitful to analyze.

โ€œ๐˜›๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ ๐˜ฎ๐˜ถ๐˜ด๐˜ต ๐˜ฏ๐˜ฐ๐˜ต ๐˜ฃ๐˜ฆ ๐˜ข๐˜ฏ๐˜บ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜จ ๐˜ฉ๐˜บ๐˜ฑ๐˜ฐ๐˜ต๐˜ฉ๐˜ฆ๐˜ต๐˜ช๐˜ค๐˜ข๐˜ญ ๐˜ช๐˜ฏ ๐˜ฐ๐˜ถ๐˜ณ ๐˜ค๐˜ฐ๐˜ฏ๐˜ด๐˜ช๐˜ฅ๐˜ฆ๐˜ณ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ด. ๐˜ž๐˜ฆ ๐˜ฎ๐˜ถ๐˜ด๐˜ต ๐˜ฅ๐˜ฐ ๐˜ข๐˜ธ๐˜ข๐˜บ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข๐˜ญ๐˜ญ ๐˜ฆ๐˜น๐˜ฑ๐˜ญ๐˜ข๐˜ฏ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ, ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฅ๐˜ฆ๐˜ด๐˜ค๐˜ณ๐˜ช๐˜ฑ๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ข๐˜ญ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜ฎ๐˜ถ๐˜ด๐˜ต ๐˜ต๐˜ข๐˜ฌ๐˜ฆ ๐˜ช๐˜ต๐˜ด ๐˜ฑ๐˜ญ๐˜ข๐˜ค๐˜ฆ.โ€ โ€” ๐˜ž๐˜ช๐˜ต๐˜ต๐˜จ๐˜ฆ๐˜ฏ๐˜ด๐˜ต๐˜ฆ๐˜ช๐˜ฏ

An area I have contrarian views on is the discourse on data in magic. Study 49% inverter. 49% twin. 49% Delver. Hereโ€™s a funny passage about data analysis :

๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ต๐˜ฉ๐˜ฆ ๐˜ง๐˜ช๐˜ฏ๐˜ข๐˜ฏ๐˜ค๐˜ช๐˜ข๐˜ญ ๐˜ข๐˜ค๐˜ข๐˜ฅ๐˜ฆ๐˜ฎ๐˜ช๐˜ค๐˜ด ๐˜ง๐˜ฐ๐˜ณ ๐˜ฆ๐˜น๐˜ข๐˜ฎ๐˜ฑ๐˜ญ๐˜ฆ ๐˜ง๐˜ฐ๐˜ค๐˜ถ๐˜ด ๐˜ฐ๐˜ฏ ๐˜ฐ๐˜ฏ ๐˜ข๐˜ญ๐˜ญ ๐˜ฌ๐˜ช๐˜ฏ๐˜ฅ๐˜ด ๐˜ฐ๐˜ง ๐˜ท๐˜ข๐˜ณ๐˜ช๐˜ข๐˜ฃ๐˜ญ๐˜ฆ๐˜ด ๐˜ฑ๐˜ข๐˜ณ๐˜ต๐˜ญ๐˜บ ๐˜ฎ๐˜ข๐˜ฌ๐˜ฆ ๐˜ข๐˜ฏ -๐˜ข๐˜ค๐˜ข๐˜ฅ๐˜ฆ๐˜ฎ๐˜ช๐˜ค ๐˜บ๐˜ฐ๐˜ถ ๐˜ฎ๐˜ฆ๐˜ข๐˜ฏ ๐˜ฐ๐˜ง ๐˜ฑ๐˜ณ๐˜ฐ๐˜ง๐˜ฆ๐˜ด๐˜ด๐˜ฐ๐˜ณ๐˜ด ๐˜ณ๐˜ช๐˜จ๐˜ฉ๐˜ต- ๐˜บ๐˜ฆ๐˜ข๐˜ฉ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฅ๐˜ข๐˜ต๐˜ข ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฃ๐˜ถ๐˜ด๐˜ช๐˜ฏ๐˜ฆ๐˜ด๐˜ด ๐˜ด๐˜ค๐˜ฉ๐˜ฐ๐˜ฐ๐˜ญ ๐˜ด๐˜ถ๐˜ณ๐˜ฆ, ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฅ๐˜ข๐˜ต๐˜ข ๐˜ช๐˜ด ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ ๐˜ด๐˜ฐ ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ง๐˜ฐ๐˜ค๐˜ถ๐˜ด ๐˜ฐ๐˜ฏ ๐˜ธ๐˜ฉ๐˜ฆ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ ๐˜ช๐˜ง ๐˜บ๐˜ฐ๐˜ถ ๐˜ฃ๐˜ถ๐˜บ ๐˜ด๐˜ต๐˜ฐ๐˜ค๐˜ฌ๐˜ด ๐˜ฐ๐˜ฏ ๐˜›๐˜ถ๐˜ฆ๐˜ด๐˜ฅ๐˜ข๐˜บ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ด๐˜ฆ๐˜ญ๐˜ญ ๐˜ต๐˜ฉ๐˜ฆ๐˜ฎ ๐˜ฐ๐˜ฏ ๐˜๐˜ณ๐˜ช๐˜ฅ๐˜ข๐˜บ ๐˜บ๐˜ฐ๐˜ถโ€™๐˜ณ๐˜ฆ ๐˜ฃ๐˜ฆ๐˜ต๐˜ต๐˜ฆ๐˜ณ ๐˜ฐ๐˜ง๐˜ง, ๐˜ฐ๐˜ณ ๐˜ช๐˜ง ๐˜บ๐˜ฐ๐˜ถ ๐˜ฃ๐˜ถ๐˜บ ๐˜ช๐˜ฏ ๐˜ฆ๐˜ญ๐˜ฆ๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜บ๐˜ฆ๐˜ข๐˜ณ๐˜ด ๐˜ข๐˜ฏ๐˜ฅ ๐˜ด๐˜ฆ๐˜ญ๐˜ญ ๐˜ต๐˜ฉ๐˜ฆ๐˜ฎ ๐˜ช๐˜ฏ ๐˜ฐ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ ๐˜บ๐˜ฆ๐˜ข๐˜ณ๐˜ด ๐˜บ๐˜ฐ๐˜ถโ€™๐˜ณ๐˜ฆ ๐˜ฃ๐˜ฆ๐˜ต๐˜ต๐˜ฆ๐˜ณ ๐˜ฐ๐˜ง, ๐˜ช๐˜ง ๐˜บ๐˜ฐ๐˜ถ ๐˜ฃ๐˜ถ๐˜บ ๐˜ด๐˜ฎ๐˜ข๐˜ญ๐˜ญ ๐˜ค๐˜ฐ๐˜ฎ๐˜ฑ๐˜ข๐˜ฏ๐˜ช๐˜ฆ๐˜ด ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ ๐˜ข๐˜ณ๐˜ฆ ๐˜ข๐˜ญ๐˜ญ ๐˜ต๐˜ฉ๐˜ฆ๐˜ด๐˜ฆ ๐˜ท๐˜ข๐˜ณ๐˜ช๐˜ข๐˜ฃ๐˜ญ๐˜ฆ๐˜ด ๐˜ฃ๐˜ฆ๐˜ค๐˜ข๐˜ถ๐˜ด๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฅ๐˜ข๐˜ต๐˜ข ๐˜ช๐˜ด ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ญ๐˜ฆ๐˜ข๐˜ณ๐˜ฏ ๐˜ฉ๐˜ฐ๐˜ธ ๐˜ต๐˜ฐ ๐˜ฎ๐˜ข๐˜ฏ๐˜ช๐˜ฑ๐˜ถ๐˜ญ๐˜ข๐˜ต๐˜ฆ ๐˜ฅ๐˜ข๐˜ต๐˜ข, ๐˜ข๐˜ฏ๐˜ฅ ๐˜ข๐˜ด ๐˜ข ๐˜ง๐˜ณ๐˜ช๐˜ฆ๐˜ฏ๐˜ฅ ๐˜ฐ๐˜ง ๐˜ฎ๐˜ช๐˜ฏ๐˜ฆ ๐˜ด๐˜ข๐˜บ๐˜ด ๐˜ต๐˜ฐ ๐˜ข ๐˜ฎ๐˜ข๐˜ฏ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข ๐˜ฉ๐˜ข๐˜ฎ๐˜ฎ๐˜ฆ๐˜ณ ๐˜ฆ๐˜ท๐˜ฆ๐˜ณ๐˜บ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜จ ๐˜ญ๐˜ฐ๐˜ฐ๐˜ฌ๐˜ด ๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ข ๐˜ฏ๐˜ข๐˜ช๐˜ญ, ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฐ๐˜ฏ๐˜ค๐˜ฆ ๐˜บ๐˜ฐ๐˜ถ ๐˜ฉ๐˜ข๐˜ท๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ๐˜ด๐˜ฆ ๐˜ด๐˜ฌ๐˜ช๐˜ญ๐˜ญ๐˜ด ๐˜บ๐˜ฐ๐˜ถ ๐˜ซ๐˜ถ๐˜ด๐˜ต ๐˜ข๐˜ณ๐˜ฆ ๐˜ฅ๐˜บ๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฐ ๐˜ต๐˜ฐ ๐˜ถ๐˜ต๐˜ช๐˜ญ๐˜ช๐˜ป๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ๐˜ฎ ๐˜ช๐˜ฏ ๐˜ด๐˜ฐ๐˜ฎ๐˜ฆ ๐˜ธ๐˜ข๐˜บ, ๐˜ฃ๐˜ถ๐˜ต ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ข๐˜ณ๐˜ฆ๐˜ฏโ€™๐˜ต ๐˜ช๐˜ฎ๐˜ฑ๐˜ฐ๐˜ณ๐˜ต๐˜ข๐˜ฏ๐˜ต. ๐˜๐˜ง ๐˜ ๐˜ธ๐˜ฆ๐˜ณ๐˜ฆ ๐˜ฃ๐˜ฆ๐˜ช๐˜ฏ๐˜จ ๐˜ข๐˜ด๐˜ฌ๐˜ฆ๐˜ฅ ๐˜ต๐˜ฐ ๐˜ฑ๐˜ข๐˜ณ๐˜ต๐˜ช๐˜ค๐˜ช๐˜ฑ๐˜ข๐˜ต๐˜ฆ ๐˜ช๐˜ฏ ๐˜ข ๐˜ฃ๐˜ถ๐˜ด๐˜ช๐˜ฏ๐˜ฆ๐˜ด๐˜ด ๐˜ฐ๐˜ฑ๐˜ฑ๐˜ฐ๐˜ณ๐˜ต๐˜ถ๐˜ฏ๐˜ช๐˜ต๐˜บ ๐˜ธ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ ๐˜ช๐˜ต ๐˜ฎ๐˜ข๐˜ฌ๐˜ฆ ๐˜ข๐˜ฏ๐˜บ ๐˜ฅ๐˜ช๐˜ง๐˜ง๐˜ฆ๐˜ณ๐˜ฆ๐˜ฏ๐˜ค๐˜ฆ ๐˜ต๐˜ฐ ๐˜ฎ๐˜ฆ ๐˜ธ๐˜ฉ๐˜ฆ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ ๐˜ ๐˜ฃ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ๐˜ต ๐˜ช๐˜ต ๐˜ฐ๐˜ฏ ๐˜ข ๐˜›๐˜ถ๐˜ฆ๐˜ด๐˜ฅ๐˜ข๐˜บ ๐˜ฐ๐˜ณ ๐˜š๐˜ข๐˜ต๐˜ถ๐˜ณ๐˜ฅ๐˜ข๐˜บ ๐˜ฐ๐˜ณ ๐˜ข๐˜ฏ ๐˜ฆ๐˜ญ๐˜ฆ๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜บ๐˜ฆ๐˜ข๐˜ณ ๐˜ฐ๐˜ณ ๐˜ด๐˜ฐ๐˜ฎ๐˜ฆ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜จ ๐˜ช๐˜ตโ€™๐˜ด ๐˜ฏ๐˜ฐ๐˜ต ๐˜ธ๐˜ฉ๐˜ข๐˜ต ๐˜ข ๐˜ฃ๐˜ถ๐˜ด๐˜ช๐˜ฏ๐˜ฆ๐˜ด๐˜ด๐˜ฎ๐˜ข๐˜ฏ ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜ฌ๐˜ด ๐˜ข๐˜ฃ๐˜ฐ๐˜ถ๐˜ต ๐˜ช๐˜ฏ ๐˜ฃ๐˜ถ๐˜บ๐˜ช๐˜ฏ๐˜จ ๐˜ฃ๐˜ถ๐˜ด๐˜ช๐˜ฏ๐˜ฆ๐˜ด๐˜ด๐˜ฆ๐˜ด ๐˜ด๐˜ฐ ๐˜ธ๐˜ฉ๐˜บ ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜ฌ ๐˜ข๐˜ฃ๐˜ฐ๐˜ถ๐˜ต ๐˜ช๐˜ต ๐˜ธ๐˜ฉ๐˜ฆ๐˜ฏ ๐˜ฃ๐˜ถ๐˜บ๐˜ช๐˜ฏ๐˜จ ๐˜ด๐˜ต๐˜ฐ๐˜ค๐˜ฌ๐˜ด ๐˜ฃ๐˜ฆ๐˜ค๐˜ข๐˜ถ๐˜ด๐˜ฆ ๐˜ด๐˜ต๐˜ฐ๐˜ค๐˜ฌ๐˜ด ๐˜ข๐˜ณ๐˜ฆ ๐˜ซ๐˜ถ๐˜ด๐˜ต ๐˜ฑ๐˜ช๐˜ฆ๐˜ค๐˜ฆ๐˜ด ๐˜ฐ๐˜ง ๐˜ฃ๐˜ถ๐˜ด๐˜ช๐˜ฏ๐˜ฆ๐˜ด๐˜ด๐˜ฆ๐˜ด โ€” ๐˜‰๐˜ถ๐˜ง๐˜ง๐˜ฆ๐˜ต

Energy

So you decided your edge will be avoiding simple mistakes. You slow down, question the pros/cons of the plays each turn. No more autopiloting, you realize individual decisions arenโ€™t generally that hard, at the very least avoiding total disasters shouldnโ€™t be that hard, the hard part is that you have to make many decisions during a game and that if you auto-pilot decisions itโ€™s easy to make a simple mistake.

You notice you donโ€™t have enough energy or time to do this for an entire tournament. You decide you need to be more energy efficient, try to not waste energy thinking of irrelevant things, try to simplify/synthesize information quickly, try to eliminate the obviously bad plays quickly so you donโ€™t waste time thinking it through.

But as you strive for efficiency, there is tension with the desire to maintain meticulousness. You have to balance these two things, efficient thought and diligence of play. Animals have a limited amount of energy, energy conservation/usage should be strategic to.

With this in mind, simplifying things become very beneficial, people have a bias where when they donโ€™t understand something they pretend itโ€™s so complex has to be completely incomprehensible, this explains conspiracy theorists, but you also find it in the Stock Market where people try to use infinite jargon to explain a move, you could say something about Astrology to but I donโ€™t want to disrespect The Moon.

Point being over complexification is often a sign of confusion and simplicity/clarity is a sign of understanding.

Here are some concepts that can help simplify things

Analyzing Rate When analyzing a card rather than trying to debate the pros/cons of every minute aspect just ask โ€œIs this cards rate above average, average, or below average? What kind of strategy/cards does this card want to play with?โ€ It can be easy to get lost in the clouds analyzing cards. If you canโ€™t tell right away playing games is a good way to see how the cards perform in practice.

Power spikes, a video game term that references when you are particularly strong/weak. eg Tron is weak turn one/two and becomes strong on turn three. The concept of power spike can help a lot with positioning and threat assessment (very important concept in magic) throughout the game. Having a hard time figuring out your role in the matchup? Try to think of the power spikes throughout the game. Having a hard time figuring out a line in game? Try to ask who is strong/weak and why

Defensive Aggro casting threats can force your opponent to interact thus slowing them down. For example playing a must kill creature on turn three vs Rakdos Midrange so they canโ€™t take the turn to cast fable, or the same thing vs UW so they canโ€™t cast a 4 drop.

What happens next is a good question to ask in-game to help get clarity on the pros/cons of a line. If you are playing Phoenix vs Rakdos Midrange and deciding between casting a cantrip or ledger shredder on turn two you can imagine, well if I cast cantrips and then they play Fable itโ€™s bad for me, so thatโ€™s a reason to play Shredder for Defensive Aggro. A lot of the times you are debating pros/cons of lines you are just thinking โ€œwhat happens nextโ€ and then comparing the outcomes.

Disaster Aversion A concept I picked up from Paulo, he states that players often try to find the โ€œperfectโ€ or 10/10 play on a turn, but in reality most of the edge is gained from avoiding the outright bad/disaster lines. ie the difference between a 6/10 and 7/10 line isnโ€™t that big, but the difference between a 2/10 and 6/10 line is big so more effort should go into maintaining baseline competency than perfectionism

โ€When Iโ€™m finally done with winning this event, I got this and that planned.โ€

I love how everyone THINKS they have this adorable little gameplan and itโ€™s going to go exactly like that.

SPOILER ALERT:

Youโ€™re probably gonna get smoked.

I donโ€™t know where this misconception originated from that magic is easy.

Probably because of the LARP posters on here showing themselves top8ng every day in a very special window of time.

Other than that, youโ€™ll be here getting your ass beat, doubting yourself on repeat.

Missed Triggers. Nose Bleeding Punts. Timing out/draws. Traumatized by the grind.

Easy mode is not as easy as youโ€™ve been made to believe.

Look at how many people have struggled to top8 the event โ€” why do you think this is?-Axe

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