Magic Fundamentals by Daniel Goetschel
Edge
ยน Magic discourse isnโt sensitive to the fact players are making simple mistakes.
ยฒ Magic discourse pays attention to elaborate fantastical scenarios.
The elaborate fantastical scenarios are irrelevant because ยน
ยณ Edge in Magic is nebulous, how do players gain an advantage over each other?
To answer this people often ยฒ
In my view, all players including top pros have a difficult time avoiding making โsimple mistakesโ.
A player can gain a tremendous advantage by trying to avoid simple mistakes. To answer ยณ you donโt need to create fantastical theoretical scenarios based on unfounded assumptions.
๐ ๐ฐ๐ถ ๐ฅ๐ฐ๐ฏโ๐ต ๐ฏ๐ฆ๐ฆ๐ฅ ๐ต๐ฐ๐ฏ๐ด ๐ฐ๐ง ๐๐ ๐ช๐ฏ ๐ต๐ฉ๐ช๐ด ๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด. ๐ ๐ฎ๐ฆ๐ข๐ฏ, ๐บ๐ฐ๐ถ ๐ฉ๐ข๐ท๐ฆ ๐ต๐ฐ ๐ฉ๐ข๐ท๐ฆ ๐ฆ๐ฏ๐ฐ๐ถ๐จ๐ฉ ๐๐ ๐ต๐ฐ ๐จ๐ฆ๐ต ๐ง๐ณ๐ฐ๐ฎ ๐ฉ๐ฆ๐ณ๐ฆ ๐ต๐ฐ ๐ฅ๐ฐ๐ธ๐ฏ๐ต๐ฐ๐ธ๐ฏ ๐๐ฎ๐ข๐ฉ๐ข, ๐ฃ๐ถ๐ต ๐บ๐ฐ๐ถ ๐ฅ๐ฐ ๐ฏ๐ฐ๐ต ๐ฉ๐ข๐ท๐ฆ ๐ต๐ฐ ๐ฃ๐ฆ ๐ข๐ฃ๐ญ๐ฆ ๐ต๐ฐ ๐ฑ๐ญ๐ข๐บ ๐ต๐ฉ๐ณ๐ฆ๐ฆ-๐ฅ๐ช๐ฎ๐ฆ๐ฏ๐ด๐ช๐ฐ๐ฏ๐ข๐ญ ๐ค๐ฉ๐ฆ๐ด๐ด ๐ฐ๐ณ ๐ฃ๐ฆ ๐ช๐ฏ ๐ต๐ฉ๐ฆ ๐ต๐ฐ๐ฑ ๐ญ๐ฆ๐ข๐จ๐ถ๐ฆ๐ด ๐ช๐ฏ ๐ต๐ฆ๐ณ๐ฎ๐ด ๐ฐ๐ง ๐ฃ๐ณ๐ช๐ฅ๐จ๐ฆ ๐ฑ๐ญ๐ข๐บ๐ช๐ฏ๐จ ๐ฐ๐ณ ๐ด๐ฐ๐ฎ๐ฆ๐ต๐ฉ๐ช๐ฏ๐จ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ด๐ฐ๐ณ๐ต. โ ๐๐ถ๐ง๐ง๐ฆ๐ต
Luck
People seem to get upset when they lose games of Magic even though itโs a high variance game (similar to poker) where itโs very hard to win more than 60% of your games. If you are expecting to lose 40% of your games why do losses bother you? My view is the point of magic is to try and make your decisions as well as possible and see where cards lay, just like you would do in poker and winning/losing is completely irrelevant (except as a feedback mechanism). โด
In other words, if you feel upset because you lost in magic, you can zoom out and note nothing upsetting has actually transpired.
Anxiety
People often get stressed before events because they subconsciously have expectations and fear the scenario where they donโt meet them, free yourself of expectations and enjoy losing. Even for random games on the arena ladder you desire winning, you subconsciously framed winning as the goal. You become frustrated on a meaningless loss due to this. I recommend not viewing winning as a goal, because โด View learning as the goal. Remember there is no reason to be upset. Your mind is playing tricks on you. Prefer to enjoy losing.
๐๐ง ๐บ๐ฐ๐ถ ๐ฎ๐ข๐ฌ๐ฆ ๐ข๐ฏ๐บ ๐ฎ๐ช๐ด๐ต๐ข๐ฌ๐ฆ๐ด, ๐บ๐ฐ๐ถ ๐๐๐๐ ๐ต๐ฐ ๐ฑ๐ข๐บ. โ ๐๐ญ๐ฐ๐บ๐ฅ ๐๐ข๐บ๐ธ๐ฆ๐ข๐ต๐ฉ๐ฆ๐ณ
Noise
๐๐ฉ๐ฆ๐ณ๐ฆ๐ฐ๐ง ๐ฐ๐ฏ๐ฆ ๐ค๐ข๐ฏ๐ฏ๐ฐ๐ต ๐ด๐ฑ๐ฆ๐ข๐ฌ, ๐ต๐ฉ๐ฆ๐ณ๐ฆ๐ฐ๐ง ๐ฐ๐ฏ๐ฆ ๐ฎ๐ถ๐ด๐ต ๐ฃ๐ฆ ๐ด๐ช๐ญ๐ฆ๐ฏ๐ต. โ ๐๐ถ๐ฅ๐ธ๐ช๐จ ๐๐ช๐ต๐ต๐จ๐ฆ๐ฏ๐ด๐ต๐ฆ๐ช๐ฏ
๐๐ฏ๐ฆ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ฃ๐ช๐จ๐จ๐ฆ๐ด๐ต โ๐ฎ๐ฆ๐ต๐ขโ ๐ฐ๐ง ๐ต๐ฐ๐ฅ๐ข๐บ ๐ช๐ด ๐ฑ๐ฑ๐ญ ๐ฆ๐ฒ๐ถ๐ข๐ญ๐ธ๐ฆ๐ช๐จ๐ฉ๐ต๐ช๐ฏ๐จ ๐ฆ๐ท๐ฆ๐ณ๐บ๐ต๐ฉ๐ช๐ฏ๐จ. ๐๐ฉ๐ข๐ณ๐ต๐ด ๐ฅ๐ข๐ต๐ข ๐ต๐ณ๐ถ๐ต๐ฉ ๐ฐ๐ฑ๐ช๐ฏ๐ช๐ฐ๐ฏ ๐ฏ๐ถ๐ฎ๐ฃ๐ฆ๐ณ๐ด โ ๐ช๐ตโ๐ด ๐ข๐ญ๐ญ ๐ฆ๐ฒ๐ถ๐ข๐ญ๐ธ๐ฆ๐ช๐จ๐ฉ๐ต๐ฆ๐ฅ. ๐ ๐ค๐ฐ๐ฏ๐ด๐ฆ๐ฒ๐ถ๐ฆ๐ฏ๐ค๐ฆ ๐ฐ๐ง ๐ด๐ฐ ๐ฎ๐ถ๐ค๐ฉ ๐ช๐ฏ๐ง๐ฐ ๐ฐ๐ถ๐ต ๐ต๐ฉ๐ฆ๐ณ๐ฆ. ๐๐ฒ๐ถ๐ข๐ญ ๐ธ๐ฆ๐ช๐จ๐ฉ๐ต๐ช๐ฏ๐จ ๐ฏ๐ฐ๐ฏ๐ด๐ฆ๐ฏ๐ด๐ช๐ค๐ข๐ญ ๐ฐ๐ฑ๐ช๐ฏ๐ช๐ฐ๐ฏ ๐ธ๐ช๐ต๐ฉ ๐ด๐ฐ๐ฎ๐ฆ ๐ต๐ณ๐ถ๐ต๐ฉ. 1 ๐ฎ๐ช๐ฏ ๐ค๐ฉ๐ข๐ณ๐ต ๐ธ๐ช๐ต๐ฉ 200 ๐ฅ๐ข๐บ ๐๐๐. 99% ๐ฐ๐ง ๐ช๐ต ๐ข๐ญ๐ญ ๐ช๐ณ๐ณ๐ฆ๐ญ๐ฆ๐ท๐ข๐ฏ๐ต. โ ๐๐น๐๐ช๐ต๐ต๐จ๐ฆ๐ฏ๐ด๐ต๐ฆ๐ช๐ฏ
Iโd propose the quickest way to level up in Magic is to completely stop listening to other Magic players and cultivate your own views. (The second is to not autopilot and manually think through the pros/cons of your options.)
I heard a dota player once say to ignore all your teammates, if you listen to their advice you will perform at their level and you will end up making their mistakes. To learn you need to form your own ideas and make your own mistakes to reflect and learn from those experiences. The same applies to Magic, Magic players generally say untrue things, are very hyperbolic and tend to care more about arguing their random viewpoint they are attached to as opposed to uncovering what is true. If you had a โtruth detectorโ and applied it to all the magic discourse 99% would likely end up turning out โuntrueโ.
To try and avoid being deceived when you hear something ask if itโs true, and where the personโs information/knowledge/experience is coming from and how much would they bet on themself being right/wrong on that statement. An underrated element of discourse is stating your conviction/confidence level in your opinions.
๐๐ฉ๐ช๐ด ๐ช๐ด ๐ฏ๐ฐ๐ต ๐ข ๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด ๐ธ๐ฉ๐ฆ๐ณ๐ฆ ๐บ๐ฐ๐ถ ๐ต๐ข๐ฌ๐ฆ ๐ฑ๐ฐ๐ญ๐ญ๐ด, ๐ช๐ตโ๐ด ๐ข ๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด ๐ธ๐ฉ๐ฆ๐ณ๐ฆ ๐บ๐ฐ๐ถ ๐ต๐ฉ๐ช๐ฏ๐ฌ. ๐๐ฏ๐ฅ ๐๐ฆ๐ฏ ๐๐ณ๐ข๐ฉ๐ข๐ฎ ๐ธ๐ฐ๐ถ๐ญ๐ฅ ๐ด๐ข๐บ ๐ต๐ฉ๐ข๐ต ๐บ๐ฐ๐ถโ๐ณ๐ฆ ๐ฏ๐ฐ๐ต ๐ณ๐ช๐จ๐ฉ๐ต ๐ฐ๐ณ ๐ธ๐ณ๐ฐ๐ฏ๐จ ๐ฃ๐ฆ๐ค๐ข๐ถ๐ด๐ฆ ๐ข ๐ต๐ฉ๐ฐ๐ถ๐ด๐ข๐ฏ๐ฅ ๐ฑ๐ฆ๐ฐ๐ฑ๐ญ๐ฆ ๐ข๐จ๐ณ๐ฆ๐ฆ ๐ธ๐ช๐ต๐ฉ ๐บ๐ฐ๐ถ. ๐๐ฏ๐ฅ ๐บ๐ฐ๐ถโ๐ณ๐ฆ ๐ฏ๐ฐ๐ต ๐ณ๐ช๐จ๐ฉ๐ต ๐ฐ๐ณ ๐ธ๐ณ๐ฐ๐ฏ๐จ ๐ฃ๐ฆ๐ค๐ข๐ถ๐ด๐ฆ ๐ข ๐ต๐ฉ๐ฐ๐ถ๐ด๐ข๐ฏ๐ฅ ๐ฑ๐ฆ๐ฐ๐ฑ๐ญ๐ฆ ๐ฅ๐ช๐ด๐ข๐จ๐ณ๐ฆ๐ฆ ๐ธ๐ช๐ต๐ฉ ๐บ๐ฐ๐ถ. ๐ ๐ฐ๐ถโ๐ณ๐ฆ ๐ณ๐ช๐จ๐ฉ๐ต ๐ฃ๐ฆ๐ค๐ข๐ถ๐ด๐ฆ ๐บ๐ฐ๐ถ๐ณ ๐ง๐ข๐ค๐ต๐ด ๐ข๐ฏ๐ฅ ๐บ๐ฐ๐ถ๐ณ ๐ณ๐ฆ๐ข๐ด๐ฐ๐ฏ๐ช๐ฏ๐จ ๐ข๐ณ๐ฆ ๐ณ๐ช๐จ๐ฉ๐ต. โ ๐๐ถ๐ง๐ง๐ฆ๐ต
A concept that has a lot of noise around it is metagaming and deck selection. Look at old magic coverage, a modern gp from the early 2010s. Popular decks were merfolk, zoo, twin, amulet, infect, abzan with premier 4 drop siege rhino, jeskai control. In hindsight itโs very clear itโs egregious to not have registered amulet or twin yet their meta makeup was small. You can imagine the discourse of those days, people pontificating about how their merfolk deck was good vs twin, how zoo was well positioned in the meta because of some ridiculous argument. But as time passes and we look back the out performers shine so brightly against everything else and all the metagame discourse is revealed as total nonsense.
Imagine if Army A had machine guns, and general of Army B said โwe need to use bows and arrows to metagame for their machine guns, they will run out of ammunition but we will have more arrows, also their bullets will be expensive and our arrows will be cheap to manufactureโ. This is EXACTLY what magic players sound like when they are discussing how playing Knight of the Reliquary in Legacy is their plan to metagame against Delver.
๐๐ฐ๐ฐ๐ฅ ๐ญ๐ข๐ฏ๐จ๐ถ๐ข๐จ๐ฆ ๐ช๐ด ๐ฎ๐ฐ๐ณ๐ฆ ๐ง๐ฐ๐ณ ๐ข ๐ด๐ฐ๐ถ๐ณ๐ค๐ฆ ๐ฐ๐ง ๐ค๐ญ๐ข๐ณ๐ช๐ต๐บ ๐ต๐ฉ๐ข๐ฏ โ๐ข๐ญ๐ฑ๐ฉ๐ข,โ ๐ต๐ฉ๐ฐ๐ถ๐จ๐ฉ ๐ช๐ต ๐ค๐ข๐ฏ ๐ข๐ฑ๐ฑ๐ฆ๐ข๐ณ ๐ญ๐ช๐ฌ๐ฆ ๐ต๐ฉ๐ข๐ต ๐ต๐ฐ๐ฐ. ๐๐ณ๐ข๐ฃ ๐ด๐ฐ๐ฎ๐ฆ ๐ฑ๐ฉ๐ณ๐ข๐ด๐ฆ๐ด ๐ง๐ช๐ฏ๐ข๐ฏ๐ค๐ฆ ๐ฑ๐ฑ๐ญ ๐ต๐บ๐ฑ๐ช๐ค๐ข๐ญ๐ญ๐บ ๐ถ๐ด๐ฆ ๐ข๐ฏ๐ฅ ๐ด๐ฆ๐ฆ ๐ฉ๐ฐ๐ธ ๐ต๐ฉ๐ฆ๐บโ๐ณ๐ฆ ๐ต๐บ๐ฑ๐ช๐ค๐ข๐ญ๐ญ๐บ ๐ฃ๐ณ๐ฐ๐ฌ๐ฆ๐ฏ ๐ฐ๐ณ ๐ฎ๐ช๐ด๐ญ๐ฆ๐ข๐ฅ๐ช๐ฏ๐จ. โ๐๐ช๐ด๐ฌ ๐ข๐ด๐ด๐ฆ๐ตโ โ๐๐ข๐ญ๐ถ๐ฆ ๐ข๐ค๐ค๐ณ๐ถ๐ข๐ญโ ๐ข๐ฏ๐ฅ ๐ด๐ฐ ๐ฐ๐ฏ. ๐๐ฑ๐ฑ๐ญ๐บ ๐ธ๐ณ๐ฐ๐ฏ๐จ ๐ธ๐ฐ๐ณ๐ฅ๐ด ๐ต๐ฐ ๐ช๐ฅ๐ฆ๐ข๐ด ๐ข๐ฏ๐ฅ ๐ญ๐ฐ๐ด๐ฆ ๐ฎ๐ฐ๐ฏ๐ฆ๐บ. โ ๐๐น๐๐ช๐ต๐ต๐จ๐ฆ๐ฏ๐ด๐ต๐ฆ๐ช๐ฏ
Itโs human instinct to try to Intuit what others are thinking. The problem is when people try to imagine other peopleโs thought patterns they are making tons of unfounded assumptions. If you are sitting there thinking โwell they must think xyz because yxzโ when in reality 80% of the field is playing โMerfolkโ to โmetagameโ and they canโt finish a match without making a handful of punts. View section ยน ยฒ
Look I am not saying you canโt get an idea of what your opponents hands are based on how they have sequenced, or have an idea of what the meta will look but I am just saying when you start thinking stuff like โeveryone knows X so the metagameโ itโs easy to start making assumptions that sound like they make sense on paper, but in reality you are kind of wasting time thinking of very abstract stuff when there are very real and material things it would be more fruitful to analyze.
โ๐๐ฉ๐ฆ๐ณ๐ฆ ๐ฎ๐ถ๐ด๐ต ๐ฏ๐ฐ๐ต ๐ฃ๐ฆ ๐ข๐ฏ๐บ๐ต๐ฉ๐ช๐ฏ๐จ ๐ฉ๐บ๐ฑ๐ฐ๐ต๐ฉ๐ฆ๐ต๐ช๐ค๐ข๐ญ ๐ช๐ฏ ๐ฐ๐ถ๐ณ ๐ค๐ฐ๐ฏ๐ด๐ช๐ฅ๐ฆ๐ณ๐ข๐ต๐ช๐ฐ๐ฏ๐ด. ๐๐ฆ ๐ฎ๐ถ๐ด๐ต ๐ฅ๐ฐ ๐ข๐ธ๐ข๐บ ๐ธ๐ช๐ต๐ฉ ๐ข๐ญ๐ญ ๐ฆ๐น๐ฑ๐ญ๐ข๐ฏ๐ข๐ต๐ช๐ฐ๐ฏ, ๐ข๐ฏ๐ฅ ๐ฅ๐ฆ๐ด๐ค๐ณ๐ช๐ฑ๐ต๐ช๐ฐ๐ฏ ๐ข๐ญ๐ฐ๐ฏ๐ฆ ๐ฎ๐ถ๐ด๐ต ๐ต๐ข๐ฌ๐ฆ ๐ช๐ต๐ด ๐ฑ๐ญ๐ข๐ค๐ฆ.โ โ ๐๐ช๐ต๐ต๐จ๐ฆ๐ฏ๐ด๐ต๐ฆ๐ช๐ฏ
An area I have contrarian views on is the discourse on data in magic. Study 49% inverter. 49% twin. 49% Delver. Hereโs a funny passage about data analysis :
๐ต๐ฉ๐ข๐ต ๐ต๐ฉ๐ฆ ๐ง๐ช๐ฏ๐ข๐ฏ๐ค๐ช๐ข๐ญ ๐ข๐ค๐ข๐ฅ๐ฆ๐ฎ๐ช๐ค๐ด ๐ง๐ฐ๐ณ ๐ฆ๐น๐ข๐ฎ๐ฑ๐ญ๐ฆ ๐ง๐ฐ๐ค๐ถ๐ด ๐ฐ๐ฏ ๐ฐ๐ฏ ๐ข๐ญ๐ญ ๐ฌ๐ช๐ฏ๐ฅ๐ด ๐ฐ๐ง ๐ท๐ข๐ณ๐ช๐ข๐ฃ๐ญ๐ฆ๐ด ๐ฑ๐ข๐ณ๐ต๐ญ๐บ ๐ฎ๐ข๐ฌ๐ฆ ๐ข๐ฏ -๐ข๐ค๐ข๐ฅ๐ฆ๐ฎ๐ช๐ค ๐บ๐ฐ๐ถ ๐ฎ๐ฆ๐ข๐ฏ ๐ฐ๐ง ๐ฑ๐ณ๐ฐ๐ง๐ฆ๐ด๐ด๐ฐ๐ณ๐ด ๐ณ๐ช๐จ๐ฉ๐ต- ๐บ๐ฆ๐ข๐ฉ ๐ต๐ฉ๐ฆ ๐ฅ๐ข๐ต๐ข ๐ข๐ฏ๐ฅ ๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด ๐ด๐ค๐ฉ๐ฐ๐ฐ๐ญ ๐ด๐ถ๐ณ๐ฆ, ๐ต๐ฉ๐ข๐ต ๐ข๐ฏ๐ฅ ๐ต๐ฉ๐ฆ ๐ฅ๐ข๐ต๐ข ๐ช๐ด ๐ต๐ฉ๐ฆ๐ณ๐ฆ ๐ด๐ฐ ๐ต๐ฉ๐ฆ๐บ ๐ง๐ฐ๐ค๐ถ๐ด ๐ฐ๐ฏ ๐ธ๐ฉ๐ฆ๐ต๐ฉ๐ฆ๐ณ ๐ช๐ง ๐บ๐ฐ๐ถ ๐ฃ๐ถ๐บ ๐ด๐ต๐ฐ๐ค๐ฌ๐ด ๐ฐ๐ฏ ๐๐ถ๐ฆ๐ด๐ฅ๐ข๐บ ๐ข๐ฏ๐ฅ ๐ด๐ฆ๐ญ๐ญ ๐ต๐ฉ๐ฆ๐ฎ ๐ฐ๐ฏ ๐๐ณ๐ช๐ฅ๐ข๐บ ๐บ๐ฐ๐ถโ๐ณ๐ฆ ๐ฃ๐ฆ๐ต๐ต๐ฆ๐ณ ๐ฐ๐ง๐ง, ๐ฐ๐ณ ๐ช๐ง ๐บ๐ฐ๐ถ ๐ฃ๐ถ๐บ ๐ช๐ฏ ๐ฆ๐ญ๐ฆ๐ค๐ต๐ช๐ฐ๐ฏ ๐บ๐ฆ๐ข๐ณ๐ด ๐ข๐ฏ๐ฅ ๐ด๐ฆ๐ญ๐ญ ๐ต๐ฉ๐ฆ๐ฎ ๐ช๐ฏ ๐ฐ๐ต๐ฉ๐ฆ๐ณ ๐บ๐ฆ๐ข๐ณ๐ด ๐บ๐ฐ๐ถโ๐ณ๐ฆ ๐ฃ๐ฆ๐ต๐ต๐ฆ๐ณ ๐ฐ๐ง, ๐ช๐ง ๐บ๐ฐ๐ถ ๐ฃ๐ถ๐บ ๐ด๐ฎ๐ข๐ญ๐ญ ๐ค๐ฐ๐ฎ๐ฑ๐ข๐ฏ๐ช๐ฆ๐ด ๐ต๐ฉ๐ฆ๐ณ๐ฆ ๐ข๐ณ๐ฆ ๐ข๐ญ๐ญ ๐ต๐ฉ๐ฆ๐ด๐ฆ ๐ท๐ข๐ณ๐ช๐ข๐ฃ๐ญ๐ฆ๐ด ๐ฃ๐ฆ๐ค๐ข๐ถ๐ด๐ฆ ๐ต๐ฉ๐ฆ ๐ฅ๐ข๐ต๐ข ๐ช๐ด ๐ต๐ฉ๐ฆ๐ณ๐ฆ ๐ข๐ฏ๐ฅ ๐ข๐ฏ๐ฅ ๐ต๐ฉ๐ฆ๐บ ๐ญ๐ฆ๐ข๐ณ๐ฏ ๐ฉ๐ฐ๐ธ ๐ต๐ฐ ๐ฎ๐ข๐ฏ๐ช๐ฑ๐ถ๐ญ๐ข๐ต๐ฆ ๐ฅ๐ข๐ต๐ข, ๐ข๐ฏ๐ฅ ๐ข๐ด ๐ข ๐ง๐ณ๐ช๐ฆ๐ฏ๐ฅ ๐ฐ๐ง ๐ฎ๐ช๐ฏ๐ฆ ๐ด๐ข๐บ๐ด ๐ต๐ฐ ๐ข ๐ฎ๐ข๐ฏ ๐ธ๐ช๐ต๐ฉ ๐ข ๐ฉ๐ข๐ฎ๐ฎ๐ฆ๐ณ ๐ฆ๐ท๐ฆ๐ณ๐บ๐ต๐ฉ๐ช๐ฏ๐จ ๐ญ๐ฐ๐ฐ๐ฌ๐ด ๐ญ๐ช๐ฌ๐ฆ ๐ข ๐ฏ๐ข๐ช๐ญ, ๐ข๐ฏ๐ฅ ๐ฐ๐ฏ๐ค๐ฆ ๐บ๐ฐ๐ถ ๐ฉ๐ข๐ท๐ฆ ๐ต๐ฉ๐ฆ๐ด๐ฆ ๐ด๐ฌ๐ช๐ญ๐ญ๐ด ๐บ๐ฐ๐ถ ๐ซ๐ถ๐ด๐ต ๐ข๐ณ๐ฆ ๐ฅ๐บ๐ช๐ฏ๐จ ๐ต๐ฐ ๐ต๐ฐ ๐ถ๐ต๐ช๐ญ๐ช๐ป๐ฆ ๐ต๐ฉ๐ฆ๐ฎ ๐ช๐ฏ ๐ด๐ฐ๐ฎ๐ฆ ๐ธ๐ข๐บ, ๐ฃ๐ถ๐ต ๐ต๐ฉ๐ฆ๐บ ๐ข๐ณ๐ฆ๐ฏโ๐ต ๐ช๐ฎ๐ฑ๐ฐ๐ณ๐ต๐ข๐ฏ๐ต. ๐๐ง ๐ ๐ธ๐ฆ๐ณ๐ฆ ๐ฃ๐ฆ๐ช๐ฏ๐จ ๐ข๐ด๐ฌ๐ฆ๐ฅ ๐ต๐ฐ ๐ฑ๐ข๐ณ๐ต๐ช๐ค๐ช๐ฑ๐ข๐ต๐ฆ ๐ช๐ฏ ๐ข ๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด ๐ฐ๐ฑ๐ฑ๐ฐ๐ณ๐ต๐ถ๐ฏ๐ช๐ต๐บ ๐ธ๐ฐ๐ถ๐ญ๐ฅ ๐ช๐ต ๐ฎ๐ข๐ฌ๐ฆ ๐ข๐ฏ๐บ ๐ฅ๐ช๐ง๐ง๐ฆ๐ณ๐ฆ๐ฏ๐ค๐ฆ ๐ต๐ฐ ๐ฎ๐ฆ ๐ธ๐ฉ๐ฆ๐ต๐ฉ๐ฆ๐ณ ๐ ๐ฃ๐ฐ๐ถ๐จ๐ฉ๐ต ๐ช๐ต ๐ฐ๐ฏ ๐ข ๐๐ถ๐ฆ๐ด๐ฅ๐ข๐บ ๐ฐ๐ณ ๐๐ข๐ต๐ถ๐ณ๐ฅ๐ข๐บ ๐ฐ๐ณ ๐ข๐ฏ ๐ฆ๐ญ๐ฆ๐ค๐ต๐ช๐ฐ๐ฏ ๐บ๐ฆ๐ข๐ณ ๐ฐ๐ณ ๐ด๐ฐ๐ฎ๐ฆ๐ต๐ฉ๐ช๐ฏ๐จ ๐ช๐ตโ๐ด ๐ฏ๐ฐ๐ต ๐ธ๐ฉ๐ข๐ต ๐ข ๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด๐ฎ๐ข๐ฏ ๐ต๐ฉ๐ช๐ฏ๐ฌ๐ด ๐ข๐ฃ๐ฐ๐ถ๐ต ๐ช๐ฏ ๐ฃ๐ถ๐บ๐ช๐ฏ๐จ ๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด๐ฆ๐ด ๐ด๐ฐ ๐ธ๐ฉ๐บ ๐ต๐ฉ๐ช๐ฏ๐ฌ ๐ข๐ฃ๐ฐ๐ถ๐ต ๐ช๐ต ๐ธ๐ฉ๐ฆ๐ฏ ๐ฃ๐ถ๐บ๐ช๐ฏ๐จ ๐ด๐ต๐ฐ๐ค๐ฌ๐ด ๐ฃ๐ฆ๐ค๐ข๐ถ๐ด๐ฆ ๐ด๐ต๐ฐ๐ค๐ฌ๐ด ๐ข๐ณ๐ฆ ๐ซ๐ถ๐ด๐ต ๐ฑ๐ช๐ฆ๐ค๐ฆ๐ด ๐ฐ๐ง ๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด๐ฆ๐ด โ ๐๐ถ๐ง๐ง๐ฆ๐ต
Energy
So you decided your edge will be avoiding simple mistakes. You slow down, question the pros/cons of the plays each turn. No more autopiloting, you realize individual decisions arenโt generally that hard, at the very least avoiding total disasters shouldnโt be that hard, the hard part is that you have to make many decisions during a game and that if you auto-pilot decisions itโs easy to make a simple mistake.
You notice you donโt have enough energy or time to do this for an entire tournament. You decide you need to be more energy efficient, try to not waste energy thinking of irrelevant things, try to simplify/synthesize information quickly, try to eliminate the obviously bad plays quickly so you donโt waste time thinking it through.
But as you strive for efficiency, there is tension with the desire to maintain meticulousness. You have to balance these two things, efficient thought and diligence of play. Animals have a limited amount of energy, energy conservation/usage should be strategic to.
With this in mind, simplifying things become very beneficial, people have a bias where when they donโt understand something they pretend itโs so complex has to be completely incomprehensible, this explains conspiracy theorists, but you also find it in the Stock Market where people try to use infinite jargon to explain a move, you could say something about Astrology to but I donโt want to disrespect The Moon.
Point being over complexification is often a sign of confusion and simplicity/clarity is a sign of understanding.
Here are some concepts that can help simplify things
Analyzing Rate When analyzing a card rather than trying to debate the pros/cons of every minute aspect just ask โIs this cards rate above average, average, or below average? What kind of strategy/cards does this card want to play with?โ It can be easy to get lost in the clouds analyzing cards. If you canโt tell right away playing games is a good way to see how the cards perform in practice.
Power spikes, a video game term that references when you are particularly strong/weak. eg Tron is weak turn one/two and becomes strong on turn three. The concept of power spike can help a lot with positioning and threat assessment (very important concept in magic) throughout the game. Having a hard time figuring out your role in the matchup? Try to think of the power spikes throughout the game. Having a hard time figuring out a line in game? Try to ask who is strong/weak and why
Defensive Aggro casting threats can force your opponent to interact thus slowing them down. For example playing a must kill creature on turn three vs Rakdos Midrange so they canโt take the turn to cast fable, or the same thing vs UW so they canโt cast a 4 drop.
What happens next is a good question to ask in-game to help get clarity on the pros/cons of a line. If you are playing Phoenix vs Rakdos Midrange and deciding between casting a cantrip or ledger shredder on turn two you can imagine, well if I cast cantrips and then they play Fable itโs bad for me, so thatโs a reason to play Shredder for Defensive Aggro. A lot of the times you are debating pros/cons of lines you are just thinking โwhat happens nextโ and then comparing the outcomes.
Disaster Aversion A concept I picked up from Paulo, he states that players often try to find the โperfectโ or 10/10 play on a turn, but in reality most of the edge is gained from avoiding the outright bad/disaster lines. ie the difference between a 6/10 and 7/10 line isnโt that big, but the difference between a 2/10 and 6/10 line is big so more effort should go into maintaining baseline competency than perfectionism
โWhen Iโm finally done with winning this event, I got this and that planned.โ
I love how everyone THINKS they have this adorable little gameplan and itโs going to go exactly like that.
SPOILER ALERT:
Youโre probably gonna get smoked.
I donโt know where this misconception originated from that magic is easy.
Probably because of the LARP posters on here showing themselves top8ng every day in a very special window of time.
Other than that, youโll be here getting your ass beat, doubting yourself on repeat.
Missed Triggers. Nose Bleeding Punts. Timing out/draws. Traumatized by the grind.
Easy mode is not as easy as youโve been made to believe.
Look at how many people have struggled to top8 the event โ why do you think this is?-Axe