Editing and match-cuts in VR
Nick Bicanic
387
This is terrific Nick. I will use it in my VR Cinema class. Another perspective to the 360 storytelling is my VR film MansLaugher on GearVR. My only comment to this terrific analysis by you is to wonder if, by focusing on such a narrow “Arc of Attention” as you all it, if we don’t back ourselves out of the benefits of VR, and end up with a story/film that is better told traditionally? In other words, at what point of “no need to turn your head” do we drop out of VR as the best choice?