Dominika KuczyńskainDaftMobile BlogWARNING! Player overload!How to save your players from cognitive overload and throwing their controllers awayJul 12, 2018Jul 12, 2018
Dominika KuczyńskainDaftMobile BlogThree, four, give me more games, more!What kind of questions you have to ask yourself before starting a video game developmentJun 1, 2018Jun 1, 2018
Dominika KuczyńskainDaftMobile BlogOne, two, games are coming for youHow to create fundamentals for your super game (that is going to be a hit)Mar 9, 2018Mar 9, 2018
Dominika KuczyńskainDaftMobile BlogWe all are blind (more or less) — how to deal with it?Short story about inattentional blindness that can affect the games we designDec 12, 2017Dec 12, 2017
Dominika KuczyńskainDaftMobile BlogTo copy or not to copy?Few words about copyright in Game Dev IndustrySep 29, 2017Sep 29, 2017
Dominika KuczyńskainDaftMobile BlogLet them flow (nothing else seems to matter)When we create games, we want to make it so good and interesting, that people play it intensively and stay focused on the game as long as…Apr 15, 2017Apr 15, 2017
Dominika KuczyńskainDaftMobile BlogShort story about the brain chemicals and how they affect playersHow does human brain acts during playing games? Do we feel the same? Do we react the same? This short review of brain chemicals and their…Dec 23, 20161Dec 23, 20161
Dominika KuczyńskainDaftMobile BlogMind your own gameFrom time to time a designer should look at making games from different perspective. Today we’ll do it from the psychology point of view…Oct 28, 2016Oct 28, 2016