DorianBurton6Basic Hand Animations for VRNow that the player has the models for hands, it is time to animate them. For this, I have some animations to apply to the hands for when…6d ago6d ago
DorianBurton6A Gift of Hands: Setting up Hands for the PlayerFurthering my VR Development, the next step is to add some hands for the player to have in world to help with object permanence and…6d ago6d ago
DorianBurton6Anchors vs Areas: VR TeleportationDelving further into VR Development, now that I have implemented the ability to teleport across designated areas, its time to set up some…Oct 8Oct 8
DorianBurton6Curving the Teleport RaycastNow that the different interactors have been separated, its time to make them visually distinct from each other. Generally, you have direct…Oct 7Oct 7
DorianBurton6So Many Controls, Not Enough HandsNow that teleportation has been added, it is time to refine it. With the current setup I have, teleportation happens upon select. So this…Oct 7Oct 7
DorianBurton6Teleporting, The First VR SuperpowerVR development offers many different choices for locomotion and control. I have already implemented a continuous locomotion system, but now…Oct 7Oct 7
DorianBurton6Giving the Player a Body (Sort Of)Even though the player is inserting themselves into a virtual world when they partake in VR, a sense of ones body is paramount. As of this…Oct 3Oct 3
DorianBurton6Locomotion: Freedom in VRAfter establishing a point of origin and a method for interaction with objects, it is time to get the player moving around the VR scene! To…Oct 3Oct 3
DorianBurton6The Power of the Ray InteractorContinuing within VR development, ray interactors are supremely important to understand. This is how we make it so the player can use…Oct 2Oct 2
DorianBurton6XR Origin; Your Presence in VRTo begin developing in VR, it is important to start with the game object the player will control and a camera for the game view. This is…Oct 2Oct 2