Case study for Victorem App


After selecting a theme, ( financial, fitness, travel, or productivity) find a problem based on the theme that can be solved with a simple mobile app. Then create a paper prototype. All the above within a 1 week period.

My role

This was an individual project. My focus was on finding a solution to the theme selected. Key points in design was research, user interviewing, and prototyping.

The topic map and a few sample questions for the users

The Challenge

The challenge was maintaining and easy to use design that displayed information important to the user based on user preferences.


Due to the nature of the project and short timeframe, time management and objectivity was vital to identifying the problem and executing the adequate deliverables.

Organization of the screen flows
The process and the feedback made the ideas improve in each iteration.

I created and designed an app (Victorem) that allows you to keep track of news that matter most to you. People can continuously have access to information that would help increase productivity. The concept is to use preferences from one or more social media sites to create a list that is what the user looks over the most. When they go on about their day, the information will update based on location aside from social media sites.

The start screen to the app. Link at the end of the article

The problem that Victorem solves is that people that need assistance with productivity, can now keep track of information that can help in improving productively. The app helps keep track of appointments, to-do lists, news, weather along with motivational quotes to boost a productive mindset.


I first approached this project by conducting a series of inquires about productivity. As I had first choose to go with the theme of productivity. The more I researched the more evident it became that people were frustrated with the inability to adequately keep information in one spot. By using wireframes and rapid prototyping I was able to create this idea and build a low fidelity interface for a user flow. The idea and prototype was presented to a panel after the first week.

The workable prototype is available in the link below.

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