Pushing Rust To 2019

01. Documentation 📖

“We repeat what we don’t repair.”
— Christine Langley-Obaugh

It should not take more than two weeks to conquer on Rust

  • 2015-2016 : No single place to cover all the areas
    » Rust reference & v1 Documentation to understand the concepts.
    » Rust by example & Cargo documentation to understand usages of syntax and IRC channels to get more help.
  • 2016-2017 : More content added to v2 documentation
    » Less coupling between pages.
    » Having a better order compared to v1.
    » More content merged from reference & Rust by example and cargo doc.
    » More detailed explanations.
  • 2018–2019 : single place to cover all + more concise content
    » Should target all newcomers instead experienced system programmers.
    » Should have a short and sweet documentation to learn things quickly.
    » Guessing Game can be the right answer for wrong question.
    » We need a UI/ UX refresh.

02. Crates 📦

“Yes of course. Rocket will eventually work on stable.
Every single feature that Rocket uses is being worked on right now for stabilization… every single one of them…
When is it gonna happen?
I don’t know that depends on these guys… over here…”

__ Sergio Benitez at RustConf 2017

03. API 🏗️

“Making things more visible makes things better”


04. Community 👥

“Being Family is Determined More by Behavior Than Blood”

Number of active users (in millions) : January 2018

“We know often the very best ideas come from a very quiet voice” __ Jony Ive


05. Next 🏆

“If you want to be the best, you have to do things that other people aren’t willing to do.” — Michael Phelps




I am a web developer and a designer who loves Rust, Golang, Firefox, UI/UX, Linux and Gnome.

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Dumindu Madunuwan

Dumindu Madunuwan

I am a web developer and a designer who loves Rust, Golang, Firefox, UI/UX, Linux and Gnome.

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