A Dip Into Designing
Today, we were assigned the task of designing an interface that would suit the needs of a person dealing with physical fatigue with their only access of transportation being a bike. To solve the problem of going home as a tired person using a physically powered vehicle, we designed a voice activated helmet with the capabilities to navigating the most effective routes to any location to a user’s needs. We designed it by identifying the best way to minimize the user from becoming fatigued beyond their current state with the shortest route to their destination. The interface was chosen to be placed around the user’s line of sight to prevent any safety hazards such as using touch activated mechanisms.
Our main issue when designing this interface was the limitations that are implicated with the use of a bike. As a design, the bike is completely self-sufficient as it is physically powered, so the solution was finding a way to improve the experience of using the vehicle, rather than the vehicle itself. Looking back on this process, the most important part of improving an existing concept would be by finding a separate idea around the concept to think about, rather than tackling the nature of the concept itself.
The process of identifying a need in a demographic, choosing an interface to attempt to resolve the need, and methodically working out the pros and cons of each design aspect definitely helps with learning the thought process behind other people’s designs and ideas out in the larger, marketed world. Understanding these processes and thoughts that other designers run into really opens up the realm of perspective and creativity to further improve the quality of life for society as a whole. I could find myself using this process in future projects where I have to solve my own issues, large and small, by using myself as the targeted demographic in need. For something on a larger scale, an engineering project where I have to design a wave breaker that would have to stop incoming waves, but still be environmentally friendly to the surrounding marine life would require this thought process. Going through the process of finding potential hazards for the interface exemplifies this designer process in a practical use. Though, there are situations where the process is not necessarily required, such as swimming. Even though going swimming could allow for identification of designer techniques, the process does not apply in this situation as there is no real requirement to be met, but rather a leisure time to be spent.
Thank you for reading!